// Cubemap visualization tool WeaponData { // Weapon data is loaded by both the Game and Client DLLs. "printname" "dev cubemap tool" "shortprintname" "dev cubemap tool" "description" "" "viewmodel" "models/dev/envballs.mdl" "playermodel" "models/dev/envballs.mdl" "bucket" "5" "bucket_position" "19" "weaponClass" "cube" "allow_empty_fire" "1" "weight" "0" "item_flags" "0" "flyoutEnabled" "0" }