WeaponData { // General "printname" "Viewmodel Test" "shortprintname" "Viewmodel Test" "description" "#WPN_RSPN101_DESC" "longdesc" "#WPN_RSPN101_LONGDESC" "menu_icon" "ui/temp" "hud_icon" "ui/temp" "weaponClass" "human" "body_type" "medium" "fire_mode" "auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" // Menu Stats "stat_damage" "38" "stat_range" "50" "stat_accuracy" "45" "stat_rof" "68" // Models "viewmodel" "models/weapons/viewmodel_test/ptpov_test.mdl" "playermodel" "models/weapons/rspn101/w_rspn101.mdl" "holstermodel" "models/weapons/rspn101/w_rspn101_stow.mdl" // Effects "tracer_effect_first_person" "P_wpn_tracer" "tracer_effect" "P_wpn_tracer" "vortex_absorb_effect" "wpn_vortex_projectile_rifle_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_rifle" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall" "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P" "projectile_adjust_to_gun_barrel" "1" "fx_shell_eject_view" "wpn_shelleject_rifle_assault_FP" "fx_shell_eject_world" "wpn_shelleject_rifle_assault" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "wpn_muzzleflash_smg_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_smg" "fx_muzzle_flash_attach" "muzzle_flash" //Sounds "sound_dryfire" "assault_rifle_dryfire" "sound_trigger_pull" "assault_rifle_dryfire" "fire_sound_1_player_1p" "R101_shell" "fire_sound_1_player_3p" "R101_shell" "fire_sound_2_player_1p" "Weapon_R101_SecondShot_1P" "fire_sound_2_player_3p" "Weapon_R101_SecondShot_3P" "sound_zoom_in" "Weapon_R101_ADS_In" "sound_zoom_out" "Weapon_R101_ADS_Out" "looping_sounds" "1" "burst_or_looping_fire_sound_start_1p" "Weapon_R101_FirstShot_1P" "burst_or_looping_fire_sound_middle_1p" "Weapon_R101_Loop_1P" "burst_or_looping_fire_sound_end_1p" "Weapon_R101_LoopEnd_1P" "burst_or_looping_fire_sound_start_3p" "" "burst_or_looping_fire_sound_middle_3p" "Weapon_R101_Loop_3P" "burst_or_looping_fire_sound_end_3p" "Weapon_R101_LoopEnd_3P" "burst_or_looping_fire_sound_start_npc" "R101_AI_WpnFire_FirstShot_A" "burst_or_looping_fire_sound_middle_npc" "R101_AI_WpnFire_Loop_A" "burst_or_looping_fire_sound_end_npc" "R101_AI_WpnFire_Tail_A" // Network "net_optimize" "1" // Damage - When Used by Players "damage_type" "bullet" "damage_near_value_titanarmor" "25" "damage_far_value_titanarmor" "17" "explosion_damage" "0" "damage_rodeo" "100" "pass_through_depth" "64" "pass_through_damage_preserved_scale" "0.5" "damage_headshot_scale" "1.5" // Damage - When Used by NPCs "npc_rest_time_between_bursts_min" "0.5" "npc_rest_time_between_bursts_max" "1.0" "npc_damage_near_value_titanarmor" "0" "npc_damage_far_value_titanarmor" "0" "explosionradius" "0" "critical_hit_damage_scale" "1.5" // Ammo "ammo_stockpile_max" "240" "ammo_clip_size" "24" MP_BASE { "damage_flags" "DF_BULLET | DF_INSTANT" "damage_near_distance" "1000" "damage_far_distance" "1500" "damage_near_value" "33" "damage_far_value" "15" "ammo_default_total" "240" "npc_damage_near_distance" "1250" "npc_damage_far_distance" "2000" "npc_damage_near_value" "13" "npc_damage_far_value" "8" "critical_hit" "0" "npc_max_range" "2000" } SP_BASE { "damage_flags" "DF_BULLET" "damage_near_distance" "1450" "damage_far_distance" "2000" "damage_near_value" "50" "damage_far_value" "50" "ammo_default_total" "96" "npc_damage_near_distance" "300" "npc_damage_far_distance" "720" "npc_damage_near_value" "50" "npc_damage_far_value" "50" "critical_hit" "0" "npc_max_range" "8000" } // Behavior "fire_rate" "13.5" "zoom_time_in" "0.3" "zoom_time_out" "0.28" "zoom_fov" "35" "reload_time" "2.2" "reload_time_late1" "1.65" "reloadempty_time" "2.92" "reloadempty_time_late1" "2.38" "reloadempty_time_late2" "1.46" "holster_time" "0.5" "deploy_time" "1" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "1" "headshot_distance" "2000" "primary_fire_does_not_block_sprint" "0" "ads_move_speed_scale" "0.5" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_titansonly" "1" "aimassist_disable_ads_titansonly" "1" "sprint_fractional_anims" "0" // Spread "spread_stand_hip" "0.0" "spread_stand_hip_run" "0.0" "spread_stand_hip_sprint" "0.0" "spread_crouch_hip" "0.0" "spread_air_hip" "0.0" "spread_stand_ads" "0" "spread_crouch_ads" "0" "spread_air_ads" "0" "spread_kick_on_fire_stand_hip" "0.5" "spread_kick_on_fire_crouch_hip" "0.5" "spread_kick_on_fire_air_hip" "0.5" "spread_kick_on_fire_stand_ads" "0" "spread_kick_on_fire_crouch_ads" "0" "spread_kick_on_fire_air_ads" "0" "spread_max_kick_stand_hip" "8.0" "spread_max_kick_crouch_hip" "5.0" "spread_max_kick_air_hip" "8.0" "spread_max_kick_stand_ads" "0" "spread_max_kick_crouch_ads" "0" "spread_max_kick_air_ads" "0" "spread_wallrunning" "10.0" "spread_wallhanging" "6.5" "spread_decay_delay" "0.1" "spread_decay_rate" "4" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "rspn101" "viewkick_pitch_base" "-0.25" "viewkick_pitch_random" "0.2" "viewkick_pitch_softScale" "0.4" "viewkick_pitch_hardScale" "1.5" "viewkick_yaw_base" "0.0" "viewkick_yaw_random" "0.3" "viewkick_yaw_random_innerexclude" "0.15" "viewkick_yaw_softScale" "1.2" "viewkick_yaw_hardScale" "0.8" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.3" "viewkick_roll_randomMax" "0.4" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.85" "viewkick_hipfire_weaponFraction" "0.5" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.0" "viewkick_ads_weaponFraction_vmScale" "1.0" //"viewkick_scale_firstshot_hipfire" "0.0" "viewkick_scale_firstshot_ads" "0.25" "viewkick_scale_min_hipfire" "0.3" "viewkick_scale_max_hipfire" "1.5" "viewkick_scale_min_ads" "0.4" "viewkick_scale_max_ads" "1.0" "viewkick_scale_valuePerShot" "1.0" "viewkick_scale_valueLerpStart" "0" "viewkick_scale_valueLerpEnd" "2" "viewkick_scale_valueDecayDelay" "0.3" "viewkick_scale_valueDecayRate" "25" "viewkick_perm_pitch_base" "0.0" "viewkick_perm_pitch_random" "0.0" "viewkick_perm_yaw_base" "0.025" "viewkick_perm_yaw_random" "0.05" "viewkick_duck_scale" "0.9" // "viewmodel_shake_forward" "0.0" "viewmodel_shake_up" "0.0" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // View Drift "viewdrift_hipfire_stand_scale_pitch" "0.325" "viewdrift_hipfire_crouch_scale_pitch" "0.275" "viewdrift_hipfire_air_scale_pitch" "0.5" "viewdrift_hipfire_stand_scale_yaw" "0.12" "viewdrift_hipfire_crouch_scale_yaw" "0.10" "viewdrift_hipfire_air_scale_yaw" "0.22" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" "viewdrift_ads_stand_scale_pitch" "0.05" "viewdrift_ads_crouch_scale_pitch" "0.025" "viewdrift_ads_air_scale_pitch" "0.75" "viewdrift_ads_air_scale_yaw" "0.65" "viewdrift_ads_stand_scale_yaw" "0.94" "viewdrift_ads_crouch_scale_yaw" "0.17" "viewdrift_ads_speed_pitch" "0.35" "viewdrift_ads_speed_yaw" "0.4" // Rumble "fire_rumble" "pilot_autoshot_mid_fire" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.4" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.4" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "6" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "1" "sway_turn_right_rotate_yaw" "-1" "sway_turn_left_translate_y" "-.2" "sway_turn_right_translate_y" ".2" "sway_turn_up_translate_z" "-.2" "sway_turn_down_translate_z" ".2" "sway_turn_up_translate_x" "-.1" "sway_turn_down_translate_x" ".1" "sway_turn_left_rotate_roll" "-4" "sway_turn_right_rotate_roll" "4" "sway_turn_up_rotate_pitch" "-3" "sway_turn_down_rotate_pitch" "3" "sway_turn_up_rotate_roll" "0.8" "sway_turn_down_rotate_roll" "-0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.04" "sway_max_yaw_zoomed" "0.04" "sway_turn_left_rotate_yaw_zoomed" "-0.085" "sway_turn_right_rotate_yaw_zoomed" "0.085" "sway_min_roll_zoomed" "-1" "sway_max_roll_zoomed" "1" "sway_turn_left_rotate_roll_zoomed" "-1" "sway_turn_right_rotate_roll_zoomed" "1" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.01" "sway_max_pitch_zoomed" "0.01" "sway_turn_up_rotate_pitch_zoomed" "0.09" "sway_turn_down_rotate_pitch_zoomed" "-0.09" // WeaponED Unhandled Key/Values and custom script Key/Values "deployfirst_time" "1.25" "sprintcycle_time" ".55" // Crosshair "red_crosshair_range" "1500" // UI "ui1_enable" "1" "ui2_enable" "1" "ui3_enable" "1" "ui4_enable" "1" // Bodygroups: //"bodygroup1_name" "r101_sight_front_on" //"bodygroup1_set" "1" //"bodygroup2_name" "r101_sight_rear_on" //"bodygroup2_set" "1" //"bodygroup3_name" "r101_sight_front_off" //"bodygroup3_set" "0" //"bodygroup4_name" "r101_sight_rear_off" //"bodygroup4_set" "0" //"bodygroup5_name" "sight_aog04" //"bodygroup5_set" "0" //"bodygroup6_name" "sight_hcog" //"bodygroup6_set" "0" //"bodygroup7_name" "suppressor_cyl_med" //"bodygroup7_set" "0" //"bodygroup8_name" "suppressor_sq_med" //"bodygroup8_set" "0" //"bodygroup9_name" "sight_holo" //"bodygroup9_set" "0" //"clip_bodygroup" "r101_magazine" //"clip_bodygroup_index_shown" "0" //"clip_bodygroup_index_hidden" "1" //"clip_bodygroup_show_for_milestone_0" "1" //"clip_bodygroup_show_for_milestone_1" "0" //"clip_bodygroup_show_for_milestone_2" "1" //"clip_bodygroup_show_for_milestone_3" "1" Mods { iron_sights { } hcog { "anim_alt_idleAttack" "1" // "bodygroup1_set" "0" // "bodygroup2_set" "0" // "bodygroup3_set" "0" // "bodygroup4_set" "1" // "bodygroup6_set" "1" "zoom_fov" "45" "ui1_enable" "0" "ui2_enable" "0" //"sway_min_yaw_zoomed" "-0.13" //"sway_max_yaw_zoomed" "0.13" //"sway_min_pitch_zoomed" "-0.11" //"sway_max_pitch_zoomed" "0.11" } holosight { "anim_alt_idleAttack" "2" // "bodygroup1_set" "0" // "bodygroup2_set" "0" // "bodygroup3_set" "1" // "bodygroup4_set" "1" // "bodygroup9_set" "1" "zoom_fov" "40" } aog { "anim_alt_idleAttack" "3" // "bodygroup1_set" "0" // "bodygroup2_set" "0" // "bodygroup3_set" "1" // "bodygroup4_set" "1" // "bodygroup5_set" "1" "zoom_fov" "30" } single_shot { //SINGLE SHOT "description" "Semi-Automatic Variant" "fire_mode" "semi-auto" "ammo_clip_size" "12" "damage_near_value" "75" "damage_far_value" "70" "reload_time" "1.25" "reloadempty_time" "1.85" "fire_sound_2" "Weapon_R1010_FirstShotBurst_1P" } pas_fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" } extended_ammo { "ammo_stockpile_max" "300" "ammo_clip_size" "30" "ammo_default_total" "300" } silencer //HACK JFS: Doesn't get applied on amped weapons. See bug 170460 { "silenced" "1" // "bodygroup8_set" "1" "damage_near_value" "49" "damage_far_value" "34" //"rumble" "4" "tracer_effect" "P_wpn_tracer_pistol" "minimap_reveal_distance" "1" "fire_sound_2_player_1p" "" "fire_sound_2_player_3p" "" "burst_or_looping_fire_sound_start_1p" "Weapon_R101_FirstShotSuppressed_1P" "burst_or_looping_fire_sound_middle_1p" "Weapon_R101_LoopSuppressed_1P" "burst_or_looping_fire_sound_end_1p" "Weapon_R101_LoopSuppressedEnd_1P" "burst_or_looping_fire_sound_start_3p" "Weapon_R101_FirstShotSuppressed_3P" "burst_or_looping_fire_sound_middle_3p" "Weapon_R101_LoopSuppressed_3P" "burst_or_looping_fire_sound_end_3p" "Weapon_R101_LoopSuppressedEnd_3P" "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_sup_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_pistol_sup" "fx_muzzle_flash_attach" "muzzle_flash_suppressor_sq" } m4style { "fire_rate" "12.5" "spread_max_kick_stand_ads" "0.25" "spread_max_kick_crouch_ads" "0.25" "spread_max_kick_air_ads" "0.25" "viewkick_pitch_base" "-0.1" "viewkick_pitch_random" "0.3" "viewkick_pitch_softScale" "1.0" "viewkick_pitch_hardScale" "2.0" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0.3" "viewkick_ads_weaponFraction_vmScale" "0.75" "viewkick_scale_firstshot_ads" "2.0" "viewkick_scale_valueLerpEnd" "0" "viewkick_perm_pitch_base" "0" "viewkick_perm_pitch_random" "0" "viewkick_perm_yaw_base" "0" "viewkick_perm_yaw_random" "0" } burn_mod_rspn101 { "is_burn_mod" "1" //FX "tracer_effect" "P_wpn_tracer_BC" "tracer_effect_first_person" "P_wpn_tracer_BC" "fx_muzzle_flash_view" "wpn_muzzleflash_smg_elec_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_smg_elec" //HCOG "anim_alt_idleAttack" "1" // "bodygroup1_set" "0" // "bodygroup2_set" "0" // "bodygroup3_set" "0" // "bodygroup4_set" "1" // "bodygroup6_set" "1" "ui1_enable" "0" "ui2_enable" "0" //Fast Reload "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" //Extended Ammo "ammo_stockpile_max" "300" "ammo_clip_size" "30" "ammo_default_total" "300" } } UiData1 { "ui" "ui/diamond_reticle_front" "attach" "SIGHT_3" Args { vis player_zoomfrac } } UiData2 { "ui" "ui/diamond_reticle_mid" "attach" "SIGHT_2" Args { vis player_zoomfrac } } UiData3 { "ui" "ui/diamond_reticle_rear" "attach" "SIGHT_1" Args { vis player_zoomfrac } } UiData4 { "ui" "ui/ammo_counter_test" "attach" "AMMO_COUNTER" Args { ammo weapon_ammo clipSize weapon_clipSize clipCount weapon_stockpileClipCount } } }