WeaponData { // General "printname" "#WPN_P2011" "shortprintname" "#WPN_P2011_SHORT" "description" "#WPN_P2011_DESC" "longdesc" "#WPN_P2011_LONGDESC" "fast_swap_to" "1" "menu_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_hammondp2011" "hud_icon" "r2_ui/menus/loadout_icons/secondary_weapon/secondary_hammondp2011" "weaponClass" "human" "weaponSubClass" "sidearm" "body_type" "close_quarters" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "damage_flags" "DF_BULLET | DF_DISMEMBERMENT" "leveled_pickup" "1" // Menu "menu_category" "pistol" "menu_anim_class" "small" "stat_damage" "80" "stat_range" "40" "stat_accuracy" "84" "stat_rof" "41" // Models "viewmodel" "models/weapons/p2011/ptpov_p2011.mdl" "playermodel" "models/weapons/p2011/w_p2011.mdl" "activitymodifier" "pistol" "holster_type" "pistol" // Effects "tracer_effect" "P_wpn_tracer_pistol" "tracer_effect_first_person" "P_wpn_tracer_pistol" "vortex_absorb_effect" "wpn_vortex_projectile_rifle_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_rifle" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall" "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P" "projectile_adjust_to_gun_barrel" "1" "sound_dryfire" "pistol_dryfire" "sound_pickup" "wpn_pickup_Pistol_1P" "fx_shell_eject_view" "wpn_shelleject_pistol_FP" "fx_shell_eject_world" "wpn_shelleject_pistol" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_pistol" "fx_muzzle_flash_attach" "muzzle_flash" // Sounds "fire_sound_1" "weapon_re45auto_shell" "fire_sound_2_player_1p" "Weapon_P2011_Fire_1P" "fire_sound_2_player_3p" "Weapon_P2011_Fire_3P" "fire_sound_2_npc" "Weapon_P2011_Fire_NPC" "sound_zoom_in" "Weapon_P2011_ADS_In" "sound_zoom_out" "Weapon_P2011_ADS_Out" "low_ammo_sound_name_1" "P2011_LowAmmo_Shot1" "low_ammo_sound_name_2" "P2011_LowAmmo_Shot2" "low_ammo_sound_name_3" "P2011_LowAmmo_Shot3" "low_ammo_sound_name_4" "P2011_LowAmmo_Shot4" "low_ammo_sound_name_5" "P2011_LowAmmo_Shot5" // Network "net_optimize" "1" "damage_type" "bullet" "explosionradius" "250" "critical_hit_damage_scale" "1" "ammo_clip_size" "12" "titanarmor_critical_hit_required" "1" "critical_hit" "1" MP_BASE { "ammo_default_total" "120" "ammo_stockpile_max" "120" "ammo_no_remove_from_stockpile" "1" "ammo_min_to_fire" "1" "aimassist_adspull_weaponclass" "precise" // Damage - When Used by Players "damage_near_value" "30" "damage_far_value" "20" "damage_near_value_titanarmor" "100" "damage_far_value_titanarmor" "70" "damage_rodeo" "190" "damage_near_distance" "750" // match to search distance and red crosshair range "damage_far_distance" "1000" "damage_very_far_value" "15" "damage_very_far_distance" "2000" "damage_headshot_scale" "2" "red_crosshair_range" "750" // Damage - When Used by NPCs "npc_damage_near_value" "13" "npc_damage_far_value" "10" "npc_damage_near_value_titanarmor" "0" "npc_damage_far_value_titanarmor" "0" "npc_damage_near_distance" "800" "npc_damage_far_distance" "1000" // NPC "npc_min_engage_range" "0" "npc_max_engage_range" "1000" "npc_min_engage_range_heavy_armor" "0" "npc_max_engage_range_heavy_armor" "2500" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_burst" "2" "npc_max_burst" "5" "npc_rest_time_between_bursts_min" "0.2" "npc_rest_time_between_bursts_max" "0.3" "enable_highlight_networking_on_creation" "" "damage_heavyarmor_nontitan_scale" "0.35" } SP_BASE { "ammo_default_total" "60" "ammo_stockpile_max" "60" "ammo_no_remove_from_stockpile" "0" "ammo_min_to_fire" "1" "aimassist_adspull_weaponclass" "precise_sp" // Damage - When Used by Players "damage_near_value" "40" "damage_far_value" "28" "damage_near_value_titanarmor" "60" "damage_far_value_titanarmor" "46" "damage_rodeo" "190" "damage_near_distance" "500" // match to search distance and red crosshair range "damage_far_distance" "600" "damage_very_far_value" "28" "damage_very_far_distance" "2000" "damage_headshot_scale" "2" "red_crosshair_range" "500" // Damage - When Used by NPCs "npc_damage_near_value" "20" "npc_damage_far_value" "10" "npc_damage_near_value_titanarmor" "" "npc_damage_far_value_titanarmor" "" "npc_damage_near_distance" "" "npc_damage_far_distance" "" // NPC "npc_min_engage_range" "0" "npc_max_engage_range" "1000" "npc_min_engage_range_heavy_armor" "0" "npc_max_engage_range_heavy_armor" "2500" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_burst" "2" "npc_max_burst" "5" "npc_rest_time_between_bursts_min" "0.2" "npc_rest_time_between_bursts_max" "0.3" "enable_highlight_networking_on_creation" "1" "damage_heavyarmor_nontitan_scale" "1" } "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "3.33333" "proficiency_very_good_spreadscale" "1.66667" "dof_zoom_nearDepthStart" "0" "dof_zoom_nearDepthEnd" "0" "dof_nearDepthStart" "0" "dof_nearDepthEnd" "0" // Behavior "fire_rate" "8" "zoom_time_in" "0.2" "zoom_time_out" "0.15" "zoom_fov" "70" "zoom_fov_viewmodel" "0" "viewmodel_offset_hip" "0 0 0" "viewmodel_offset_ads" "0 0 0" "reload_time" "1.25" "reload_time_late1" "1" "reloadempty_time" "1.25" "reloadempty_time_late1" "1" "holster_time" "0.3" "deploy_time" "0.4" "lower_time" "0.2" "raise_time" "0.2" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "1" "headshot_distance" "1000" "primary_fire_does_not_block_sprint" "0" "ads_move_speed_scale" "0.75" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_titansonly" "0" "aimassist_disable_ads_titansonly" "0" "sprint_fractional_anims" "0" // Spread "spread_stand_hip" "2.5" "spread_stand_hip_run" "3.5" "spread_stand_hip_sprint" "4.5" "spread_crouch_hip" "2" "spread_air_hip" "6.5" "spread_stand_ads" "0.0" //"0.2" "spread_crouch_ads" "0.0" //"0.2" "spread_air_ads" "0.0" //"0.2" "spread_kick_on_fire_stand_hip" "0.4" "spread_kick_on_fire_crouch_hip" "0.4" "spread_kick_on_fire_air_hip" "0.4" "spread_kick_on_fire_stand_ads" "0" "spread_kick_on_fire_crouch_ads" "0" "spread_kick_on_fire_air_ads" "0" "spread_max_kick_stand_hip" "3.5" "spread_max_kick_crouch_hip" "3.0" "spread_max_kick_air_hip" "4.5" "spread_max_kick_stand_ads" "0.0" "spread_max_kick_crouch_ads" "0.0" "spread_max_kick_air_ads" "0.0" "spread_decay_rate" "12.0" "spread_decay_delay" ".17" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "pistol" "viewkick_pitch_base" "-0.85" "viewkick_pitch_random" "-0.5" "viewkick_pitch_softScale" "1.0" "viewkick_pitch_hardScale" "0.9" "viewkick_yaw_base" "0.1" "viewkick_yaw_random" "0.8" "viewkick_yaw_softScale" "1.0" "viewkick_yaw_hardScale" "0.9" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.2" "viewkick_roll_randomMax" "0.4" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "2.4" "viewkick_hipfire_weaponFraction" "0.5" "viewkick_hipfire_weaponFraction_vmScale" "2.0" "viewkick_ads_weaponFraction" "0.0" "viewkick_ads_weaponFraction_vmScale" "0.5" "viewkick_perm_pitch_base" "0.1" "viewkick_perm_pitch_random" "0.8" "viewkick_perm_yaw_base" "0.1" "viewkick_perm_yaw_random" "0.4" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // Bob_Zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.01" "bob_horz_dist_zoomed" "0.01" "bob_max_speed_zoomed" "150" //"bob_pitch_zoomed" "0.002" //"bob_yaw_zoomed" "-.002" //"bob_roll_zoomed" ".002" // Rumble "fire_rumble" "rumble_pistol" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.05" "sway_max_yaw_zoomed" "0.05" "sway_turn_left_rotate_yaw_zoomed" "-0.085" "sway_turn_right_rotate_yaw_zoomed" "0.085" "sway_min_roll_zoomed" "-4" "sway_max_roll_zoomed" "4" "sway_turn_left_rotate_roll_zoomed" "0" "sway_turn_right_rotate_roll_zoomed" "0" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.03" "sway_max_pitch_zoomed" "0.03" "sway_turn_up_rotate_pitch_zoomed" "0.07" "sway_turn_down_rotate_pitch_zoomed" "-0.07" // WeaponED Unhandled Key/Values and custom script Key/Values "sprintcycle_time" "0.55" // UI "ui1_enable" "1" "ui2_enable" "1" "ui3_enable" "0" "ui4_enable" "0" // Bodygroups: "bodygroup1_name" "suppressor_cyl_sm" "bodygroup1_set" "0" "bodygroup2_name" "suppressor_sq_sm" "bodygroup2_set" "0" "bodygroup3_name" "sight_on" "bodygroup3_set" "1" "bodygroup4_name" "proscreen" "bodygroup4_set" "0" "clip_bodygroup" "p2011_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" Mods { pas_fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" } extended_ammo { "ammo_stockpile_max" "225" "ammo_clip_size" "16" "ammo_default_total" "225" } pas_run_and_gun { "primary_fire_does_not_block_sprint" "1" "crosshair_force_sprint_fade_disabled" "1" } silencer //HACK JFS: Doesn't get applied on amped weapons. See bug 170460 { "silenced" "1" "fire_sound_2_player_1p" "Weapon_p2011_FireSuppressed_1P" "fire_sound_2_player_3p" "Weapon_p2011_FireSuppressed_3P" "fire_sound_2_npc" "Weapon_p2011_FireSuppressed_3P" "damage_near_value" "--10" "damage_far_value" "--2" "damage_very_far_value" "--2" "bodygroup2_set" "1" //"rumble" "4" "tracer_effect" "P_wpn_tracer_pistol" "minimap_reveal_distance" "1" //"does_not_interrupt_cloak" "1" "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_sup_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_pistol_sup" "fx_muzzle_flash_attach" "muzzle_flash_suppressor_sq" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } pro_screen { "ui8_enable" "1" "bodygroup4_set" "1" } // unsilenced // { // "silenced" "0" // "fire_sound_2_player_1p" "Weapon_P2011_Fire_1P" // "fire_sound_2_player_3p" "Weapon_P2011_Fire_3P" // "bodygroup1_set" "0" // "minimap_reveal_distance" "32000" // "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_FP" // "fx_muzzle_flash_world" "wpn_muzzleflash_pistol" // "fx_muzzle_flash_attach" "muzzle_flash" // "damage_near_value" "45" // "damage_far_value" "30" // } burn_mod_semipistol { //FX "tracer_effect" "P_wpn_tracer_BC" "tracer_effect_first_person" "P_wpn_tracer_BC" "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_elec_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_pistol_elec" //SETTINGS "is_burn_mod" "1" "damage_near_value" "++5" "damage_far_value" "++5" "damage_very_far_value" "++2" "damage_near_value_titanarmor" "++100" "damage_far_value_titanarmor" "++100" } tactical_cdr_on_kill { } training_low_ammo_disable { "low_ammo_fraction" "0.0" } } UiData1 { "ui" "ui/p2011_green_sights" "mesh" "models/weapons/attachments/p2011_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize clipCount weapon_stockpileClipCount } } UiData2 { "ui" "ui/p2011_ammo_counter" "mesh" "models/weapons/attachments/p2011_rui_lower" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize clipCount weapon_stockpileClipCount } } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_plus" "base_spread" "0.0" Args { isFiring weapon_is_firing } } } }