WeaponData { // General "cooldown_type" "ammo_deployed" "printname" "#WPN_SATCHEL" "shortprintname" "#WPN_SATCHEL_SHORT" "description" "#WPN_SATCHEL_DESC" "longdesc" "#WPN_SATCHEL_LONGDESC" "menu_icon" "rui/pilot_loadout/ordnance/satchel_menu" "hud_icon" "rui/pilot_loadout/ordnance/satchel" "does_not_interrupt_cloak" "1" "weaponClass" "human" "fire_mode" "offhand_hybrid" "offhand_toss" "1" "minimap_reveal_distance" "32000" "trap_warning_friendly_fx" "wpn_laser_blink" "trap_warning_enemy_fx" "wpn_laser_blink" "leveled_pickup" "1" "offhand_default_inventory_slot" "0" "projectile_ignores_vortex" "fall" "projectile_first_person_offset_fraction" "2" "OnWeaponActivate" "OnWeaponActivate_weapon_satchel" "OnWeaponDeactivate" "OnWeaponDeactivate_weapon_satchel" "OnWeaponPrimaryAttackAnimEvent" "OnWeaponPrimaryAttackAnimEvent_weapon_satchel" "OnWeaponTossReleaseAnimEvent" "OnWeaponTossReleaseAnimEvent_weapon_satchel" "OnProjectileCollision" "OnProjectileCollision_weapon_satchel" // Models "viewmodel" "models/weapons/clacker_detonator/ptpov_clacker_detonator.mdl" "playermodel" "models/weapons/clacker_detonator/w_detonator_satchel.mdl" "projectilemodel" "models/weapons/at_satchel_charge/at_satchel_charge.mdl" "droppedmodel" "models/weapons/at_satchel_charge/at_satchel_charge.mdl" "activitymodifier" "satchel" "zoom_effects" "0" // Sounds "sound_dryfire" "coop_sentrygun_deploymentdeniedbeep" "battle_chatter_event" "bc_pSatchel" // Effects "impact_effect_table" "exp_satchel" "projectile_trail_effect_0" "" "vortex_absorb_effect" "wpn_vortex_projectile_satchel_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_satchel" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "projectile_adjust_to_gun_barrel" "1" "projectile_adjust_to_hand" "0" "grenade_arc_indicator_effect_first" "P_grenade_arc_proto_first" "grenade_arc_impact_indicator_effect" "grenade_arc_impact_proto" "projectile_launch_speed" "750" "projectile_launch_pitch_offset" "8" "show_grenade_indicator" "0" "vortex_refire_behavior" "grenade" // Damage - When Used by Players "damage_type" "burn" "damage_near_distance" "0" "damage_far_distance" "0" "damage_near_value" "0" "damage_far_value" "0" // Damage - When Used by NPCs "explosion_inner_radius" "120" "explosionradius" "250" "impulse_force" "500" "impulse_force_explosions" "50000" "explosion_shake_radius" "600" "explosion_shake_amplitude" "60" "explosion_shake_frequency" "45" "explosion_shake_duration" "1.0" "critical_hit" "0" "projectile_killreplay_enabled" "1" MP_BASE { "ammo_display" "bar" "ammo_stockpile_max" "200" "ammo_clip_size" "200" "ammo_default_total" "200" "ammo_per_shot" "100" "ammo_min_to_fire" "100" "projectile_max_deployed" "2" // Regen Ammo "regen_ammo_refill_rate" "5" "regen_ammo_refill_start_delay" "0.0" "explosion_damage" "125" "explosion_damage_heavy_armor" "2200" "enable_highlight_networking_on_creation" "" //Mods "grenade_arc_indicator_bounce_count" "" "grenade_arc_indicator_effect" "" "damage_heavyarmor_nontitan_scale" "0.5" "sound_weapon_ready" "HUD_ordinance_meter_replenished_1P" } SP_BASE { "ammo_display" "count" "ammo_stockpile_max" "3" "ammo_clip_size" "3" "ammo_default_total" "1" "ammo_per_shot" "1" "ammo_min_to_fire" "1" "projectile_max_deployed" "3" // Regen Ammo "regen_ammo_refill_rate" "0" "regen_ammo_refill_start_delay" "0.0" "explosion_damage" "300" "explosion_damage_heavy_armor" "2000" "enable_highlight_networking_on_creation" "1" //Mods "grenade_arc_indicator_bounce_count" "1" "grenade_arc_indicator_effect" "P_grenade_arc_proto" "damage_heavyarmor_nontitan_scale" "1" "sound_weapon_ready" "HUD_ordinance_meter_replenished_SP" } // Behavior "fire_rate" "2" "deploy_time" "0.25" "lower_time" "0.25" "allow_empty_fire" "0" "no_ammo_used_on_primary_attack" "1" "reload_enabled" "0" "allow_empty_click" "0" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "0" "primary_fire_does_not_block_sprint" "1" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" "projectile_inherit_owner_velocity_scale" "1.0" "ammo_suck_behavior" "offhand_weapons" // View Kick "viewkick_spring" "pistol" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "-0.25" "bob_yaw" "1" //"bob_roll" "-0.75" // View Drift "viewdrift_hipfire_stand_scale_pitch" "0.325" "viewdrift_hipfire_crouch_scale_pitch" "0.275" "viewdrift_hipfire_air_scale_pitch" "0.5" "viewdrift_hipfire_stand_scale_yaw" "0.12" "viewdrift_hipfire_crouch_scale_yaw" "0.10" "viewdrift_hipfire_air_scale_yaw" "0.22" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" // Sway "sway_rotate_attach" "jx_c_pov" "sway_min_x" "-0.3" "sway_min_y" "-0.5" "sway_min_z" "-0.5" "sway_max_x" "0.3" "sway_max_y" "0.5" "sway_max_z" "0.1" "sway_min_pitch" "-3" "sway_min_yaw" "-3.5" "sway_min_roll" "-2" "sway_max_pitch" "3" "sway_max_yaw" "3.5" "sway_max_roll" "3" "sway_translate_gain" "4" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "0" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "-2" "sway_move_back_translate_z" "-1" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" //"sway_move_left_rotate_roll" "-2" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" //"sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-.7" "sway_move_down_translate_z" ".7" "sway_turn_left_rotate_yaw" ".7" "sway_turn_right_rotate_yaw" "-.7" "sway_turn_up_rotate_pitch" "-.7" "sway_turn_down_rotate_pitch" ".7" "sprintcycle_time" "0.55" // Rumble "rumble" "-1" // NPC "npc_vortex_block" "0" // WeaponED Unhandled Key/Values and custom script Key/Values "item_flags" "0" "damage_flags" "DF_RAGDOLL | DF_EXPLOSION | DF_DISMEMBERMENT" Mods { pas_ordnance_pack { "regen_ammo_refill_rate" "*1.6" //Ordnance Beam "grenade_arc_indicator_bounce_count" "1" "grenade_arc_indicator_effect" "P_grenade_arc_proto" active_crosshair_count "1" rui_crosshair_index "1" } bc_satchel_refill { } burn_mod_satchel { "explosion_damage" "*1.5" "explosion_damage_heavy_armor" "*1.5" "is_burn_mod" "1" } spree_lvl1_satchel { "ammo_clip_size" "2" "ammo_default_total" "2" "grenade_arc_indicator_bounce_count" "1" "grenade_arc_indicator_effect" "P_grenade_arc_proto" } spree_lvl2_satchel { "ammo_clip_size" "2" "ammo_default_total" "2" "grenade_arc_indicator_bounce_count" "1" "grenade_arc_indicator_effect" "P_grenade_arc_proto" } spree_lvl3_satchel { "ammo_clip_size" "2" "ammo_default_total" "2" "grenade_arc_indicator_bounce_count" "1" "grenade_arc_indicator_effect" "P_grenade_arc_proto" } } active_crosshair_count "2" rui_crosshair_index "0" "ordnance_crosshair_always_on_start_index" "1" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_satchel" "base_spread" "0.0" Args { isFiring weapon_is_firing } } Crosshair_2 { "ui" "ui/crosshair_ordnance" Args { regenRate "eWeaponVar.regen_ammo_refill_rate" ammoFrac "progress_weapon_clip_ammo_frac" dryfireTime "weapon_latest_dryfire_time" } } } }