WeaponData { // General "printname" "#WPN_MGL" "shortprintname" "#WPN_MGL_SHORT" "description" "#WPN_MGL_DESC" "longdesc" "#WPN_MGL_LONGDESC" "menu_icon" "r2_ui/menus/loadout_icons/anti_titan/at_mgl" "hud_icon" "r2_ui/menus/loadout_icons/anti_titan/at_mgl" "weaponClass" "human" "weaponSubClass" "rocket" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "aimassist_adspull_weaponclass" "broad" "fast_swap_to" "0" "leveled_pickup" "1" "OnWeaponActivate" "OnWeaponActivate_weapon_mgl" "OnClientAnimEvent" "OnClientAnimEvent_weapon_mgl" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_mgl" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_mgl" "OnProjectileCollision" "OnProjectileCollision_weapon_mgl" // Menu "menu_category" "at" "menu_anim_class" "medium" "stat_damage" "60" "stat_range" "25" "stat_accuracy" "35" "stat_rof" "50" // Models "viewmodel" "models/weapons/mgl_at/ptpov_mgl_at.mdl" "playermodel" "models/weapons/mgl_at/w_mgl_at.mdl" "projectilemodel" "models/weapons/bullets/mgl_grenade.mdl" "holstermodel" "models/weapons/mgl_at/w_mgl_at_stow.mdl" "holster_type" "anti_titan" // Effects "bounce_effect_table" "bounce_mgl" "tracer_effect" "weapon_tracers_xo16" "impact_effect_table" "exp_mgl" "projectile_trail_effect_0" "wpn_grenade_frag_mag" "vortex_absorb_effect" "wpn_vortex_projectile_frag_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_frag" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "sound_zoom_in" "Weapon_MGL_ADS_In" "sound_zoom_out" "Weapon_MGL_ADS_Out" "sound_pickup" "wpn_pickup_ATWeapon_1P" "fire_sound_1_player_1p" "Weapon_MGL_Fire_1P" "fire_sound_1_player_3p" "Weapon_MGL_Fire_3P" "fire_sound_1_npc" "Weapon_MGL_Fire_NPC" "low_ammo_sound_name_1" "MGL_LowAmmo_Shot1" "low_ammo_sound_name_2" "MGL_LowAmmo_Shot2" "low_ammo_sound_name_3" "MGL_LowAmmo_Shot3" "fx_muzzle_flash_view" "P_wpn_muzzleflash_mgl_FP_FULL" "fx_muzzle_flash_world" "P_wpn_muzzleflash_mgl_FULL" "fx_muzzle_flash_attach" "muzzle_flash" "burst_fire_count" "2" "burst_fire_delay" "0.7" "damage_type" "burn" "projectile_launch_speed" "1200" "projectile_first_person_offset_fraction" "2" "projectile_launch_pitch_offset" "6" "npc_self_explosion_safety" "0" "npc_miss_fast_player" "0" "explosion_inner_radius" "50" "explosionradius" "100" "impulse_force" "700" "critical_hit" "0" // Ammo "ammo_clip_size" "6" "projectile_killreplay_enabled" "1" MP_BASE { "ammo_default_total" "30" "ammo_stockpile_max" "30" "ammo_no_remove_from_stockpile" "0" "ammo_min_to_fire" "1" // Damage - When Used by Players "damage_near_value" "20" "damage_far_value" "20" "damage_near_value_titanarmor" "330" "damage_far_value_titanarmor" "330" "explosion_damage" "35" "explosion_damage_heavy_armor" "70" "damage_near_distance" "70" "damage_far_distance" "1500" "red_crosshair_range" "2000" // Damage - When Used by NPCs "npc_damage_near_value" "0" "npc_damage_far_value" "0" "npc_damage_near_value_titanarmor" "0" "npc_damage_far_value_titanarmor" "0" "npc_damage_near_distance" "100" "npc_damage_far_distance" "1500" "npc_min_engage_range" "100" "npc_max_engage_range" "2000" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "3500" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_burst" "3" "npc_max_burst" "3" "npc_rest_time_between_bursts_min" "2.0" "npc_rest_time_between_bursts_max" "3.5" "enable_highlight_networking_on_creation" "" "damage_heavyarmor_nontitan_scale" "0.5" } SP_BASE { "ammo_default_total" "36" "ammo_stockpile_max" "36" "ammo_no_remove_from_stockpile" "0" "ammo_min_to_fire" "1" // Damage - When Used by Players "damage_near_value" "10" "damage_far_value" "10" "damage_near_value_titanarmor" "150" "damage_far_value_titanarmor" "150" "explosion_damage" "45" "explosion_damage_heavy_armor" "150" "damage_near_distance" "100" "damage_far_distance" "1500" "red_crosshair_range" "2000" // Damage - When Used by NPCs "npc_damage_near_value" "0" "npc_damage_far_value" "0" "npc_damage_near_value_titanarmor" "0" "npc_damage_far_value_titanarmor" "0" "npc_damage_near_distance" "100" "npc_damage_far_distance" "1500" "npc_min_engage_range" "100" "npc_max_engage_range" "2000" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "3500" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "0.5" "npc_rest_time_between_bursts_max" "1" "enable_highlight_networking_on_creation" "1" "damage_heavyarmor_nontitan_scale" "1" } // NPC "proficiency_poor_spreadscale" "10.0" "proficiency_average_spreadscale" "10.0" "proficiency_good_spreadscale" "3.3" "proficiency_very_good_spreadscale" "3.3" "proficiency_perfect_spreadscale" "2.0" "dof_zoom_nearDepthStart" "3.683" "dof_zoom_nearDepthEnd" "11.000" "dof_nearDepthStart" "3.683" "dof_nearDepthEnd" "6.652" // Behavior "fire_rate" "6" "zoom_time_in" "0.2" "zoom_time_out" "0.15" "zoom_fov" "55" "reload_time" "3.75" "reload_time_late1" "2.75" "reload_time_late2" "2.00" "reload_time_late3" "1.5" "reloadempty_time" "3.75" "reloadempty_time_late1" "2.75" "reloadempty_time_late2" "2.00" "reloadempty_time_late3" "1.08" "holster_time" "0.5" "deploy_time" "0.8" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "grenade" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" "grenade_bounce_vel_frac_shallow" "0.47" "grenade_bounce_vel_frac_sharp" "0.28" "grenade_bounce_vel_frac_along_normal" "0.5" "grenade_bounce_randomness" "0.2" "grenade_bounce_extra_vertical_randomness" "0.2" "grenade_roll_vel_frac_per_second" "0.1" "grenade_fuse_time" "1.2" "sprint_fractional_anims" "0" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" // Spread "spread_stand_hip" "0.25" "spread_stand_hip_run" "0.25" "spread_stand_ads" "0.35" "spread_stand_hip_sprint" "0.25" "spread_crouch_hip" "0.25" "spread_crouch_ads" "0.35" "spread_air_hip" "0.25" "spread_air_ads" "0.35" "spread_kick_on_fire_stand_hip" "0.1" "spread_kick_on_fire_stand_ads" ".075" "spread_kick_on_fire_crouch_hip" "0.1" "spread_kick_on_fire_crouch_ads" ".05" "spread_kick_on_fire_air_hip" ".1" "spread_kick_on_fire_air_ads" ".1" "spread_max_kick_stand_hip" "2.0" "spread_max_kick_stand_ads" "0.0" "spread_max_kick_crouch_hip" "1.0" "spread_max_kick_crouch_ads" "0.0" "spread_max_kick_air_hip" "5.0" "spread_max_kick_air_ads" "0.0" "spread_decay_rate" "5" "spread_decay_delay" ".1" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "launcher" "viewkick_pitch_base" "-0.3" "viewkick_pitch_random" "0.1" "viewkick_pitch_softScale" "1.2" "viewkick_pitch_hardScale" "6.75" "viewkick_yaw_base" "0.0" "viewkick_yaw_random" "0.15" "viewkick_yaw_softScale" "1.3" "viewkick_yaw_hardScale" "1.0" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.5" "viewkick_roll_randomMax" "0.7" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.7" "viewkick_hipfire_weaponFraction" "0.8" "viewkick_hipfire_weaponFraction_vmScale" "1.0" "viewkick_ads_weaponFraction" "0.3" "viewkick_ads_weaponFraction_vmScale" "0.5" "viewkick_perm_pitch_base" "0.0" "viewkick_perm_pitch_random" "0.3" "viewkick_perm_yaw_base" "0.0" "viewkick_perm_yaw_random" "0.2" "viewpunch_multiplier" "1.25" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // Bob zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.19" "bob_horz_dist_zoomed" "0.1" "bob_max_speed_zoomed" "150" "bob_pitch_zoomed" "0.75" "bob_yaw_zoomed" "-1.7" "bob_roll_zoomed" "1.2" // Rumble "fire_rumble" "rumble_antititan" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE" "sway_min_x_zoomed" "-0.5" "sway_min_y_zoomed" "-0.5" "sway_min_z_zoomed" "-0.6" "sway_max_x_zoomed" "0.5" "sway_max_y_zoomed" "0.5" "sway_max_z_zoomed" "0.6" "sway_min_pitch_zoomed" "-3" "sway_min_yaw_zoomed" "-2.5" "sway_min_roll_zoomed" "-4" "sway_max_pitch_zoomed" "3" "sway_max_yaw_zoomed" "2.5" "sway_max_roll_zoomed" "4" "sway_translate_gain_zoomed" "2.5" "sway_rotate_gain_zoomed" "7" "sway_move_forward_translate_x_zoomed" "-0.1" "sway_move_forward_translate_z_zoomed" "-0.5" "sway_move_back_translate_x_zoomed" "0.2" "sway_move_back_translate_z_zoomed" "-0.2" "sway_move_left_translate_y_zoomed" "-1" "sway_move_left_translate_z_zoomed" "-0.5" "sway_move_left_rotate_roll_zoomed" "-4" "sway_move_right_translate_y_zoomed" "1" "sway_move_right_translate_z_zoomed" "-0.5" "sway_move_right_rotate_roll_zoomed" "4" "sway_move_up_translate_z_zoomed" "-1" "sway_move_down_translate_z_zoomed" "1" "sway_turn_left_rotate_yaw_zoomed" "-2.5" "sway_turn_right_rotate_yaw_zoomed" "2.5" "sway_turn_left_translate_y_zoomed" ".5" "sway_turn_right_translate_y_zoomed" "-.5" "sway_turn_up_translate_z_zoomed" ".2" "sway_turn_down_translate_z_zoomed" "-.2" "sway_turn_up_translate_x_zoomed" ".1" "sway_turn_down_translate_x_zoomed" "-.1" "sway_turn_left_rotate_roll_zoomed" "4" "sway_turn_right_rotate_roll_zoomed" "-4" "sway_turn_up_rotate_pitch_zoomed" "3" "sway_turn_down_rotate_pitch_zoomed" "-3" "sway_turn_up_rotate_roll_zoomed" "-0.8" "sway_turn_down_rotate_roll_zoomed" "0.8" // WeaponED Unhandled Key/Values and custom script Key/Values "viewdrift_hipfire_stand_scale_pitch" "0.325" "viewdrift_hipfire_crouch_scale_pitch" "0.275" "viewdrift_hipfire_air_scale_pitch" "0.5" "viewdrift_hipfire_stand_scale_yaw" "0.12" "viewdrift_hipfire_crouch_scale_yaw" "0.10" "viewdrift_hipfire_air_scale_yaw" "0.22" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" "viewdrift_ads_speed_pitch" "0.63" "viewdrift_ads_speed_yaw" "0.6" "sprintcycle_time" ".55" "bodygroup1_name" "mgl_side_attachment" "bodygroup1_set" "1" "bodygroup6_name" "proscreen" "bodygroup6_set" "0" "bodygroup_ammo_index_count" "10" Mods { extended_ammo { "ammo_clip_size" "8" "ammo_stockpile_max" "40" "ammo_default_total" "40" } pro_screen { "ui8_enable" "1" "bodygroup1_set" "0" "bodygroup6_set" "1" } pas_fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" } burn_mod_mgl { "is_burn_mod" "1" "damage_near_value" "50" "damage_far_value" "50" "damage_near_value_titanarmor" "480" "damage_far_value_titanarmor" "480" "explosion_damage" "45" "explosion_damage_heavy_armor" "125" "projectile_trail_effect_0" "wpn_grenade_frag_mag_burn" "fx_muzzle_flash_view" "P_wpn_muzzleflash_mgl_FP_burn" "fx_muzzle_flash_world" "P_wpn_muzzleflash_mgl_burn" "fx_muzzle_flash_attach" "muzzle_flash" } ar_trajectory { "grenade_arc_indicator_effect" "P_grenade_arc_proto" "grenade_arc_impact_indicator_effect" "grenade_arc_impact_proto" "grenade_arc_indicator_show_from_hip" "1" "grenade_arc_indicator_bounce_count" "2" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } tactical_cdr_on_kill { } pas_run_and_gun { "primary_fire_does_not_block_sprint" "1" "crosshair_force_sprint_fade_disabled" "1" } at_unlimited_ammo { "ammo_no_remove_from_stockpile" "1" } } "ui1_enable" "1" UiData1 { "ui" "ui/mgl_sights" "mesh" "models/weapons/attachments/mgl_rui_upper" Args { vis player_zoomfrac } } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_grenade_launcher" "base_spread" "1.0" Args { isFiring weapon_is_firing } } } }