WeaponData { // General "printname" "#WPN_MASTIFF" "shortprintname" "#WPN_MASTIFF_SHORT" "description" "#WPN_MASTIFF_DESC" "longdesc" "#WPN_MASTIFF_LONGDESC" "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_mastiff" "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_mastiff" "weaponClass" "human" "weaponSubClass" "projectile_shotgun" "body_type" "light" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "fast_swap_to" "0" "leveled_pickup" "1" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_mastiff" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_mastiff" // Menu "menu_category" "shotgun" "menu_anim_class" "large" "stat_damage" "80" "stat_range" "20" "stat_accuracy" "89" "stat_rof" "15" // Models "viewmodel" "models/weapons/mastiff_stgn/ptpov_mastiff.mdl" "playermodel" "models/weapons/mastiff_stgn/w_mastiff.mdl" // Effects "tracer_effect" "weapon_tracers_shotgun" "impact_effect_table" "bullet_mastiff" "vortex_impact_effect" "P_impact_xo_shield_cp" "vortex_absorb_effect" "wpn_vortex_projectile_shotgun_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_shotgun" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall" "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P" "projectile_adjust_to_gun_barrel" "1" "npc_miss_fast_player" "0" "projectilemodel" "models/dev/empty_model.mdl" //"projectile_trail_effect_0" "P_dragonsbreath_trail" "projectile_trail_effect_0" "P_mastiff_proj" "sound_dryfire" "shotgun_dryfire" "sound_pickup" "wpn_pickup_Rifle_1P" "fire_sound_1_player_1p" "Weapon_Mastiff_Fire_1P" "fire_sound_1_player_3p" "Weapon_Mastiff_Fire_3P" "fire_sound_1_npc" "Weapon_Mastiff_Fire_npc" "sound_zoom_in" "Weapon_EVA8_ADS_In" "sound_zoom_out" "Weapon_EVA8_ADS_Out" "low_ammo_sound_name_1" "Mastiff_LowAmmo_Shot1" "low_ammo_sound_name_2" "Mastiff_LowAmmo_Shot2" "low_ammo_sound_name_3" "Mastiff_LowAmmo_Shot3" "fx_shell_eject_view" "wpn_shelleject_shotshell_FP" "fx_shell_eject_world" "wpn_shelleject_shotshell" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "P_wpn_muz_mastiff_FP" "fx_muzzle_flash_world" "P_wpn_muz_mastiff" "fx_muzzle_flash_attach" "muzzle_flash" // Damage - When Used by Players "damage_type" "bullet" "damage_flags" "DF_SHOTGUN | DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT" "headshot_distance" "800" // "explosion_damage" "50" // 150 // "explosion_damage_heavy_armor" "50" // 150 "explosion_inner_radius" "16" "explosionradius" "32" "impulse_force" "0" "critical_hit_damage_scale" "1" "projectile_inherit_owner_velocity_scale" "0.0" // Ammo "ammo_size_segmented_reload" "1" "ammo_display_as_clips" "0" "titanarmor_critical_hit_required" "1" "critical_hit" "1" MP_BASE { "ammo_clip_size" "4" "ammo_default_total" "40" "ammo_stockpile_max" "40" "ammo_no_remove_from_stockpile" "1" "ammo_min_to_fire" "1" "aimassist_adspull_weaponclass" "broad" // Damage - When used by players "damage_near_value" "20" "damage_far_value" "12" "damage_near_value_titanarmor" "33" "damage_far_value_titanarmor" "10" "damage_near_distance" "350" "damage_far_distance" "750" "damage_headshot_scale" "1.5" "red_crosshair_range" "750" // NPC "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "4.5" "proficiency_very_good_spreadscale" "3.7" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "2.0" "npc_rest_time_between_bursts_max" "4.5" // Damage - When Used by NPCs "npc_damage_near_value" "7" "npc_damage_far_value" "5" "npc_damage_near_value_titanarmor" "93" "npc_damage_far_value_titanarmor" "85" "npc_max_range" "1500" "npc_min_engage_range" "0" "npc_max_engage_range" "750" "npc_max_engage_range_heavy_armor" "1000" "npc_min_engage_range_heavy_armor" "500" "enable_highlight_networking_on_creation" "" } SP_BASE { "ammo_clip_size" "6" "ammo_default_total" "30" "ammo_stockpile_max" "48" "ammo_no_remove_from_stockpile" "0" "ammo_min_to_fire" "1" "aimassist_adspull_weaponclass" "broad_sp" // Damage - When used by players "damage_near_value" "35" "damage_far_value" "10" "damage_near_value_titanarmor" "45" "damage_far_value_titanarmor" "15" "damage_near_distance" "300" "damage_far_distance" "600" "damage_headshot_scale" "3" "red_crosshair_range" "600" // NPC "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "4.5" "proficiency_very_good_spreadscale" "3.7" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "1.0" "npc_rest_time_between_bursts_max" "1.5" // Damage - When Used by NPCs "npc_damage_near_value" "6" "npc_damage_far_value" "2" "npc_damage_near_value_titanarmor" "35" "npc_damage_far_value_titanarmor" "15" "npc_max_range" "3000" "npc_max_engage_range" "800" "npc_max_engage_range_heavy_armor" "2000" "npc_min_engage_range" "0" "npc_min_engage_range_heavy_armor" "500" "enable_highlight_networking_on_creation" "1" } "viewmodel_offset_ads" "0 0 0" "dof_zoom_nearDepthStart" "3.652" "dof_zoom_nearDepthEnd" "6.66" "dof_nearDepthStart" "3.683" "dof_nearDepthEnd" "6.652" //"bolt_hitsize" "20" "bolt_hitsize" "0.5" "bolt_hitsize_grow1_time" "0.025" "bolt_hitsize_grow1_size" "5.0" "bolt_hitsize_grow2_time" "0.18" "bolt_hitsize_grow2_size" "10.0" "bolt_hitsize_growfinal_lerptime" "0.18" "bolt_hitsize_growfinal_size" "10.0" "bolt_gravity_enabled" "1" // Behavior "fire_rate" "1.3" "zoom_time_in" "0.25" "zoom_time_out" "0.2" "zoom_fov" "50" "reload_time" "1.03" "reloadempty_time" "2.2" "reloadsegment_time_loop" "0.53" "reloadsegment_time_end" "0.67" "reloadsegmentempty_time_end" "0.67" "holster_time" "0.5" "deploy_time" "0.8" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "reload_is_segmented" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "1" "primary_fire_does_not_block_sprint" "0" "ads_move_speed_scale" "0.65" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_titansonly" "0" "aimassist_disable_ads_titansonly" "0" "sprint_fractional_anims" "0" // Spread "spread_stand_hip" "0" "spread_stand_hip_run" "0" "spread_stand_hip_sprint" "0" "spread_stand_ads" "0" "spread_crouch_hip" "0" "spread_crouch_ads" "0" "spread_air_hip" "0" "spread_air_ads" "0" // Spread on NPCs affects their initial shooting direction // Don't make this a large number or the damage/tracers won't be even remotely parallel to their barrel "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "rspn101" "viewkick_pitch_base" "-1.25" "viewkick_pitch_random" "1" "viewkick_pitch_softScale" "1.4" "viewkick_pitch_hardScale" "0.5" "viewkick_yaw_base" "-0.35" "viewkick_yaw_random" "0.5" "viewkick_yaw_softScale" "1.5" "viewkick_yaw_hardScale" "0.5" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.6" "viewkick_roll_randomMax" "0.8" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "3.75" "viewkick_hipfire_weaponFraction" "0.1" "viewkick_hipfire_weaponFraction_vmScale" "0.0" "viewkick_ads_weaponFraction" "1.0" "viewkick_ads_weaponFraction_vmScale" "0.15" "viewkick_perm_pitch_base" "0" "viewkick_perm_pitch_random" "0.0" // "viewmodel_shake_forward" "0.5" "viewmodel_shake_up" "0.2" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // Bob_Zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.01" "bob_horz_dist_zoomed" "0.01" "bob_max_speed_zoomed" "150" //"bob_pitch_zoomed" "0.002" //"bob_yaw_zoomed" "-.002" //"bob_roll_zoomed" ".002" // Rumble "fire_rumble" "rumble_shotgun" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.033" "sway_max_yaw_zoomed" "0.033" "sway_turn_left_rotate_yaw_zoomed" "-0.085" "sway_turn_right_rotate_yaw_zoomed" "0.085" "sway_min_roll_zoomed" "-4" "sway_max_roll_zoomed" "4" "sway_turn_left_rotate_roll_zoomed" "0" "sway_turn_right_rotate_roll_zoomed" "0" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.03" "sway_max_pitch_zoomed" "0.03" "sway_turn_up_rotate_pitch_zoomed" "0.07" "sway_turn_down_rotate_pitch_zoomed" "-0.07" // WeaponED Unhandled Key/Values and custom script Key/Values "bob_tilt_angle" "0.5" "sway_turn_angle_factor" "-0.5" "sway_turn_origin_factor" "0" "sway_turn_angle_factor_zoomed" "0" "sway_turn_origin_factor_zoomed" "0.05" "sway_move_angle_factor" "0.15" "sway_move_origin_factor" "0.15" "sway_move_angle_factor_zoomed" "0" "sway_move_origin_factor_zoomed" "0.03" "sway_gain" "10.0" "deployfirst_time" "1.0" "deploycatch_time" "1.33" "sprintcycle_time" ".55" // Bodygroups: "bodygroup1_name" "sight_acgs" "bodygroup1_set" "0" "bodygroup2_name" "sight_cro" "bodygroup2_set" "0" "bodygroup3_name" "sight_holo" "bodygroup3_set" "0" "bodygroup4_name" "mastiff_sight" "bodygroup4_set" "1" // "bodygroup4_name" "suppressor_cyl_med" // "bodygroup4_set" "0" // "bodygroup5_name" "suppressor_sq_med" // "bodygroup5_set" "0" "bodygroup6_name" "proscreen" "bodygroup6_set" "0" "clip_bodygroup" "w1128_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "0" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "0" "clip_bodygroup_show_for_milestone_3" "0" Mods { iron_sights { "bodygroup4_set" "1" } holosight { "bodygroup1_set" "0" "bodygroup2_set" "0" "bodygroup3_set" "1" "bodygroup4_set" "0" "dof_zoom_nearDepthStart" "6.161" "dof_zoom_nearDepthEnd" "9.204" "viewmodel_offset_ads" "0 -.5 -.92" "ui1_enable" "0" "ui7_enable" "1" dof_zoom_focusArea_horizontal 0.062 dof_zoom_focusArea_top 0.10 dof_zoom_focusArea_bottom -0.040 } redline_sight { "ui1_enable" "0" "ui3_enable" "1" "bodygroup1_set" "1" "bodygroup2_set" "0" "bodygroup3_set" "0" "bodygroup4_set" "0" "dof_zoom_nearDepthStart" "5.691" "dof_zoom_nearDepthEnd" "6.745" "viewmodel_offset_ads" "0 -1.9 -.45" "zoom_fov" "25" dof_zoom_focusArea_horizontal 0.085 dof_zoom_focusArea_top 0.080 dof_zoom_focusArea_bottom -0.047 } threat_scope { "ui1_enable" "0" "ui4_enable" "1" "bodygroup1_set" "0" "bodygroup2_set" "1" "bodygroup3_set" "0" "bodygroup4_set" "0" "dof_zoom_nearDepthStart" "5.040" "dof_zoom_nearDepthEnd" "5.737" "viewmodel_offset_ads" "0 -3 -.46" "threat_scope_enabled" "1" "threat_scope_bounds_tagname1" "SCR_TR_CRO" "threat_scope_bounds_tagname2" "SCR_BL_CRO" dof_zoom_focusArea_horizontal 0.068 dof_zoom_focusArea_top 0.065 dof_zoom_focusArea_bottom -0.046 } extended_ammo { "ammo_stockpile_max" "90" "ammo_clip_size" "6" "ammo_default_total" "90" } tactical_cdr_on_kill { } pro_screen { "ui8_enable" "1" "bodygroup6_set" "1" } pas_run_and_gun { "primary_fire_does_not_block_sprint" "1" "crosshair_force_sprint_fade_disabled" "1" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } pas_fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" "reloadsegment_time_loop" "*0.7" "reloadsegment_time_end" "*0.7" "reloadsegmentempty_time_end" "*0.7" } burn_mod_mastiff { "is_burn_mod" "1" "fx_muzzle_flash_view" "P_wpn_muz_mastiff_amp_FP" "fx_muzzle_flash_world" "P_wpn_muz_mastiff_amp" "projectile_trail_effect_0" "P_mastiff_proj_amp" "impact_effect_table" "titan_bullet_elec" "damage_near_value" "++5" "damage_far_value" "++4" "damage_near_value_titanarmor" "100" "damage_far_value_titanarmor" "60" } } // UI "ui1_enable" "1" "ui1_draw_cloaked" "1" UiData1 { "ui" "ui/mastiff_horseshoe" "mesh" "models/weapons/attachments/mastiff_rui_upper" Args { vis player_zoomfrac } } "ui2_enable" "1" UiData2 { "ui" "ui/mastiff_ammo_counter" "mesh" "models/weapons/attachments/mastiff_rui_lower" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize clipCount weapon_stockpileClipCount } } "ui3_enable" "0" "ui3_draw_cloaked" "1" UiData3 { "ui" "ui/acgs_redline" "mesh" "models/weapons/attachments/acgs_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui4_enable" "0" "ui4_draw_cloaked" "1" UiData4 { "ui" "ui/cro_threat_front" "mesh" "models/weapons/attachments/cro_rui_upper" Args { zoomFrac player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui7_enable" "0" "ui7_draw_cloaked" "1" UiData7 { "ui" "ui/holo_scope" "mesh" "models/weapons/attachments/holo_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize clipCount weapon_stockpileClipCount } } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_mastiff" "base_spread" "0.0" Args { isFiring weapon_is_firing } } } }