WeaponData { // General "printname" "#WPN_LSTAR" "shortprintname" "#WPN_LSTAR_SHORT" "description" "#WPN_LSTAR_DESC" "longdesc" "#WPN_LSTAR_LONGDESC" "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_lstar" "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_lstar" "weaponClass" "human" "body_type" "stalker" "fire_mode" "auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "leveled_pickup" "1" "projectile_launch_speed" "3500" "projectile_gravity_scale" "0.1" "damage_flags" "DF_BULLET | DF_GIB | DF_DISMEMBERMENT" "OnWeaponActivate" "OnWeaponActivate_weapon_lstar" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_lstar" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_lstar" "OnWeaponCooldown" "OnWeaponCooldown_weapon_lstar" "OnWeaponReload" "OnWeaponReload_weapon_lstar" // Menu "menu_category" "lmg" "menu_anim_class" "medium" "stat_damage" "45" "stat_range" "75" "stat_accuracy" "34" "stat_rof" "45" // Models "viewmodel" "models/weapons/lstar/ptpov_lstar.mdl" "playermodel" "models/weapons/lstar/w_lstar.mdl" "projectilemodel" "models/dev/empty_model.mdl" "holstermodel" "models/weapons/lstar/w_lstar_stow.mdl" "holster_type" "rifle" // Effects "projectile_trail_effect_0" "P_projectile_lstar" "impact_effect_table" "lstar" "projectile_adjust_to_gun_barrel" "1" "fx_muzzle_flash_view" "P_muz_lstar_FP" "fx_muzzle_flash_world" "P_muz_lstar" "fx_muzzle_flash_attach" "muzzle_flash" //Sounds "fire_sound_1_player_1p" "Weapon_LSTAR_Fire_1P" //"fire_sound_1_player_3p" "Weapon_LSTAR_Fire_3P" "fire_sound_2_player_1p" "weapon_lstar_secondshot_1p" "fire_sound_2_player_3p" "Weapon_LSTAR_SecondShot_3P" "idle_sound_player_1p" "weapon_lstar_idle_gears_1p" "vortex_impact_sound_1p" "vortex_shield_deflect_amped" "vortex_impact_sound_3p" "vortex_shield_deflect_amped" "vortex_impact_effect" "P_impact_xo_shield_cp" "looping_sounds" "1" "sound_zoom_in" "Weapon_LSTAR_ADS_In" "sound_zoom_out" "Weapon_LSTAR_ADS_Out" "burst_or_looping_fire_sound_start_1p" "Weapon_LSTAR_FirstShot_1P" "burst_or_looping_fire_sound_middle_1p" "Weapon_LSTAR_Loop_1P" "burst_or_looping_fire_sound_end_1p" "Weapon_LSTAR_LoopEnd_1P" "burst_or_looping_fire_sound_start_3p" "Weapon_LSTAR_FirstShot_3P" "burst_or_looping_fire_sound_middle_3p" "Weapon_LSTAR_Loop_3P" "burst_or_looping_fire_sound_end_3p" "Weapon_LSTAR_LoopEnd_3P" "burst_or_looping_fire_sound_start_npc" "Weapon_LSTAR_FirstShot_3P_npc_a" "burst_or_looping_fire_sound_middle_npc" "Weapon_LSTAR_Loop_3P_npc_a" "burst_or_looping_fire_sound_end_npc" "Weapon_LSTAR_LoopEnd_3P_npc_a" /// "sound_dryfire" "lstar_dryfire" "sound_pickup" "wpn_pickup_MG_1P" "low_ammo_sound_name_1" "LSTAR_LowAmmo_Shot1" "low_ammo_sound_name_2" "LSTAR_LowAmmo_Shot2" "low_ammo_sound_name_3" "LSTAR_LowAmmo_Shot3" "low_ammo_sound_name_4" "LSTAR_LowAmmo_Shot4" "low_ammo_sound_name_5" "LSTAR_LowAmmo_Shot5" "low_ammo_sound_name_6" "LSTAR_LowAmmo_Shot6" "low_ammo_sound_name_7" "LSTAR_LowAmmo_Shot7" "low_ammo_sound_name_8" "LSTAR_LowAmmo_Shot8" "low_ammo_sound_name_9" "LSTAR_LowAmmo_Shot9" "low_ammo_sound_name_10" "LSTAR_LowAmmo_Shot10" "low_ammo_sound_name_11" "LSTAR_LowAmmo_Shot11" "low_ammo_sound_name_12" "LSTAR_LowAmmo_Shot12" "low_ammo_sound_name_13" "LSTAR_LowAmmo_Shot13" "low_ammo_sound_name_14" "LSTAR_LowAmmo_Shot14" "low_ammo_sound_name_15" "LSTAR_LowAmmo_Shot15" // Network //"net_optimize" "1" "bolt_hitsize" "0.0" "bolt_hitsize_grow1_time" "0.075" "bolt_hitsize_grow1_size" "5.0" "bolt_hitsize_grow2_time" "0.18" "bolt_hitsize_grow2_size" "7.0" "bolt_hitsize_growfinal_lerptime" "0.18" "bolt_hitsize_growfinal_size" "7.0" "bolt_gravity_enabled" "1" // Damage - When Used by Players "damage_type" "bullet" "explosion_damages_owner" "1" "explosion_inner_radius" "24" "explosionradius" "0" "impulse_force" "3000" "titanarmor_critical_hit_required" "1" "npc_miss_fast_player" "1" // Spread "spread_stand_hip" "1" "spread_stand_hip_run" "1" "spread_stand_hip_sprint" "1" "spread_crouch_hip" "1" "spread_stand_ads" "1" //"0.5" "spread_crouch_ads" "1" //"0.5" "spread_air_ads" "1" //"0.5" "spread_kick_on_fire_stand_hip" "0" "spread_kick_on_fire_crouch_hip" "0 "spread_kick_on_fire_air_hip" "0 "spread_kick_on_fire_stand_ads" "0" "spread_kick_on_fire_crouch_ads" "0 "spread_kick_on_fire_air_ads" "0 "spread_max_kick_stand_hip" "1" "spread_max_kick_crouch_hip" "1" "spread_max_kick_air_hip" "1" "spread_max_kick_stand_ads" "1" "spread_max_kick_crouch_ads" "1" "spread_max_kick_air_ads" "1" "spread_wallrunning" "3" "spread_wallhanging" "3" // "viewmodel_shake_forward" "1.0" "viewmodel_shake_up" "0.075" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // Bob_Zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.01" "bob_horz_dist_zoomed" "0.01" "bob_max_speed_zoomed" "150" //"bob_pitch_zoomed" "0.002" //"bob_yaw_zoomed" "-.002" //"bob_roll_zoomed" ".002" // Rumble "fire_rumble" "rumble_lstar" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.04" "sway_max_yaw_zoomed" "0.04" "sway_turn_left_rotate_yaw_zoomed" "-0.085" "sway_turn_right_rotate_yaw_zoomed" "0.085" "sway_min_roll_zoomed" "-1" "sway_max_roll_zoomed" "1" "sway_turn_left_rotate_roll_zoomed" "-1" "sway_turn_right_rotate_roll_zoomed" "1" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.03" "sway_max_pitch_zoomed" "0.03" "sway_turn_up_rotate_pitch_zoomed" "0.07" "sway_turn_down_rotate_pitch_zoomed" "-0.07" // WeaponED Unhandled Key/Values and custom script Key/Values "deployfirst_time" "1.25" "sprintcycle_time" ".55" "ammo_suck_behavior" "primary_weapons" "viewkick_spring" "lstar" "viewkick_pitch_base" "0.25" "viewkick_pitch_random" "0.10" "viewkick_pitch_softScale" "1.0" "viewkick_pitch_hardScale" "0.1" "viewkick_yaw_base" "0.0" "viewkick_yaw_random" "0.6" "viewkick_yaw_random_innerexclude" "0.1" "viewkick_yaw_softScale" "0.1" "viewkick_yaw_hardScale" "1.0" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.06" "viewkick_roll_randomMax" "0.08" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "5.0" "viewkick_hipfire_weaponFraction" "0.8" "viewkick_hipfire_weaponFraction_vmScale" "2.0" "viewkick_ads_weaponFraction" "0.4" "viewkick_ads_weaponFraction_vmScale" "3.0" //"viewkick_scale_firstshot_hipfire" "0" //"viewkick_scale_firstshot_ads" "0" "viewkick_scale_min_hipfire" "1" "viewkick_scale_max_hipfire" "1" "viewkick_scale_min_ads" "0.75" "viewkick_scale_max_ads" "0.75" "viewkick_scale_valuePerShot" "0" "viewkick_scale_valueLerpStart" "0" "viewkick_scale_valueLerpEnd" "0" "viewkick_scale_valueDecayDelay" "0" "viewkick_scale_valueDecayRate" "40" "viewkick_perm_pitch_base" "0" "viewkick_perm_pitch_random" "0.2" "viewkick_perm_yaw_base" "0" "viewkick_perm_yaw_random" "0.15" "viewkick_duck_scale" "1.0" "cooldown_viewkick_pitch_base" "5.0" "cooldown_viewkick_pitch_random" "0.5" "cooldown_viewkick_pitch_random_innerexclude" "0.0" "cooldown_viewkick_yaw_base" "0.0" "cooldown_viewkick_yaw_random" "2.0" "cooldown_viewkick_yaw_random_innerexclude" "0.0" "cooldown_viewkick_softScale" "0.2" "cooldown_viewkick_hardScale" "0.2" "cooldown_viewkick_adsScale" "1.35" "critical_hit_damage_scale" "1" // Ammo "ammo_clip_size" "35" "ammo_clip_reload_max" "35" "ammo_min_to_fire_autoreloads" "0" "ammo_min_to_fire" "9" "ammo_no_remove_from_stockpile" "1" "chance_for_bonus_last_shot_in_clip" "0.75" "critical_hit" "1" MP_BASE { "ammo_default_total" "140" "ammo_stockpile_max" "140" "lifetime_shots_default" "" "reload_alt_anim" "0" "aimassist_adspull_weaponclass" "precise" "damage_near_value" "25" "damage_far_value" "18" "damage_near_value_titanarmor" "85" "damage_far_value_titanarmor" "65" "damage_rodeo" "100" "explosion_damage" "30" "damage_near_distance" "1800" "damage_far_distance" "2000" "damage_headshot_scale" "1.5" "red_crosshair_range" "1800" "npc_damage_near_value" "15" "npc_damage_far_value" "10" "npc_damage_far_value_titanarmor" "0" "npc_damage_near_value_titanarmor" "0" "npc_damage_near_distance" "1250" "npc_damage_far_distance" "2000" "npc_min_engage_range" "100" "npc_max_engage_range" "1500" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "3000" "npc_min_range" "0" "npc_max_range" "3000" "npc_min_burst" "5" "npc_max_burst" "8" "npc_rest_time_between_bursts_min" "3.0" "npc_rest_time_between_bursts_max" "4.0" "enable_highlight_networking_on_creation" "" "viewkick_air_scale_ads" "2" "spread_air_hip" "3" "damage_heavyarmor_nontitan_scale" "0.35" } SP_BASE { "ammo_default_total" "140" "ammo_stockpile_max" "245" "lifetime_shots_default" "140" "reload_alt_anim" "0" "aimassist_adspull_weaponclass" "precise_sp" "damage_near_value" "25" "damage_far_value" "19" "damage_near_value_titanarmor" "40" "damage_far_value_titanarmor" "40" "damage_rodeo" "100" "explosion_damage" "30" "damage_near_distance" "1800" "damage_far_distance" "2000" "damage_headshot_scale" "2" "red_crosshair_range" "1800" "npc_damage_near_value" "10" "npc_damage_far_value" "10" "npc_damage_near_value_titanarmor" "30" "npc_damage_far_value_titanarmor" "30" "npc_damage_near_distance" "" "npc_damage_far_distance" "" "npc_min_engage_range" "100" "npc_max_engage_range" "1500" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "3000" "npc_min_range" "0" "npc_max_range" "3000" "npc_min_burst" "5" "npc_max_burst" "8" "npc_rest_time_between_bursts_min" "2.0" "npc_rest_time_between_bursts_max" "3.0" "enable_highlight_networking_on_creation" "1" "viewkick_air_scale_ads" "1" "spread_air_hip" "1" "damage_heavyarmor_nontitan_scale" "1" } // NPC "proficiency_poor_spreadscale" "6.0" "proficiency_average_bias" "0.3" "proficiency_average_spreadscale" "5.0" "proficiency_good_bias" "0.5" "proficiency_good_spreadscale" "4.0" "proficiency_very_good_bias" "0.5" "proficiency_very_good_spreadscale" "3.0" "npc_lead_time_max_dist" "4000" "npc_lead_time_min_dist" "10" "npc_lead_time_scale" "0.0005" "viewmodel_offset_ads" "0 0 0" "dof_zoom_nearDepthStart" "0.0" "dof_zoom_nearDepthEnd" "13.0" "dof_nearDepthStart" "3.683" "dof_nearDepthEnd" "6.652" // Regen Ammo "regen_ammo_refill_rate" "9.0" "regen_ammo_refill_start_delay" "0.2" "regen_ammo_sound_range_start_1" "1" "regen_ammo_sound_range_name_1" "" "regen_ammo_sound_range_start_2" "10" "regen_ammo_sound_range_name_2" "" "regen_ammo_sound_range_start_3" "35" "regen_ammo_sound_range_name_3" "" // Behavior "fire_rate" "12.0" "zoom_time_in" "0.3" "zoom_time_out" "0.3" "zoom_fov" "35" "cooldown_time" "0.6" "reloadempty_time" "6.03" "reloadempty_time_late1" "4.7" "reloadempty_time_late2" "3.5" "reloadempty_time_late3" "2.5" "reloadempty_time_late4" "1.43" "reloadempty_time_late5" "0.56" "holster_time" "0.5" "deploy_time" "1" "lower_time" "0.35" "raise_time" "0.4" "vortex_drain" "0.0" "vortex_refire_behavior" "absorb" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "1" "trigger_snipercam" "0" "allow_headshots" "1" "headshot_distance" "1800" "primary_fire_does_not_block_sprint" "0" "ads_move_speed_scale" "0.5" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_titansonly" "0" "aimassist_disable_ads_titansonly" "0" "sprint_fractional_anims" "0" // Bodygroups: "bodygroup1_name" "sight_on" "bodygroup1_set" "1" "bodygroup2_name" "sight_aog" "bodygroup2_set" "0" "bodygroup3_name" "sight_acgs" "bodygroup3_set" "0" "bodygroup4_name" "sight_cro" "bodygroup4_set" "0" "bodygroup5_name" "proscreen" "bodygroup5_set" "0" //"bodygroup6_name" "suppressor_sq_med" //"bodygroup6_set" "0" //"clip_bodygroup" "r97_magazine" //"clip_bodygroup_index_shown" "1" //"clip_bodygroup_index_hidden" "1" //"clip_bodygroup_show_for_milestone_0" "0" //"clip_bodygroup_show_for_milestone_1" "0" //"clip_bodygroup_show_for_milestone_2" "0" //"clip_bodygroup_show_for_milestone_3" "0" Mods { iron_sights { } holosight { "zoom_fov" "45" dof_zoom_focusArea_horizontal 0.062 dof_zoom_focusArea_top 0.10 dof_zoom_focusArea_bottom -0.040 } aog { "bodygroup1_set" "0" "bodygroup2_set" "1" "bodygroup3_set" "0" "bodygroup4_set" "0" "viewmodel_offset_hip" "0 0 -.9" "viewmodel_offset_ads" "0.003 0.3 -.778" "dof_zoom_nearDepthStart" "3.161" "dof_zoom_nearDepthEnd" "7.5" dof_zoom_focusArea_horizontal 0.055 dof_zoom_focusArea_top 0.102 dof_zoom_focusArea_bottom -0.053 "ui5_enable" "1" "ui6_enable" "1" zoom_fov 20 } redline_sight { "ui3_enable" "1" "bodygroup1_set" "0" "bodygroup2_set" "0" "bodygroup3_set" "1" "bodygroup4_set" "0" "viewmodel_offset_ads" "0 -3.7 -.46" "dof_zoom_nearDepthStart" "5.691" "dof_zoom_nearDepthEnd" "6.745" "zoom_fov" "25" dof_zoom_focusArea_horizontal 0.085 dof_zoom_focusArea_top 0.080 dof_zoom_focusArea_bottom -0.047 } threat_scope { "bodygroup1_set" "0" "bodygroup2_set" "0" "bodygroup3_set" "0" "bodygroup4_set" "1" "viewmodel_offset_ads" "0 -4 -0.47" "dof_zoom_nearDepthStart" "5.000" "dof_zoom_nearDepthEnd" "7.000" "ui4_enable" "1" "threat_scope_enabled" "1" "threat_scope_bounds_tagname1" "SCR_TR_CRO" "threat_scope_bounds_tagname2" "SCR_BL_CRO" dof_zoom_focusArea_horizontal 0.068 dof_zoom_focusArea_top 0.065 dof_zoom_focusArea_bottom -0.046 "zoom_fov" "30" } smart_lock { } pro_screen { "ui8_enable" "1" "bodygroup5_set" "1" } slammer { } tactical_cdr_on_kill { } extended_ammo { "ammo_clip_size" "40" } pas_fast_reload { "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" "reloadempty_time_late2" "*0.7" "reloadempty_time_late3" "*0.7" "reloadempty_time_late4" "*0.7" "reloadempty_time_late5" "*0.7" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } burn_mod_lstar { "is_burn_mod" "1" "damage_near_value" "++10" "damage_far_value" "++7" "damage_near_value_titanarmor" "185" "damage_far_value_titanarmor" "165" //EFfects "projectile_trail_effect_0" "P_projectile_lstar_burn" "fx_muzzle_flash_view" "P_muz_lstar_FP_burn" "fx_muzzle_flash_world" "P_muz_lstar_burn" } rcee { "ui1_enable" "0" "ui7_enable" "1" "ammo_min_to_fire" "0" "dof_zoom_nearDepthStart" "* 0.0" "dof_zoom_nearDepthEnd" "* 0.5" } less_npc_burst { "npc_max_engage_range" "8000" "npc_max_engage_range_heavy_armor" "8000" "npc_max_range" "8000" "npc_rest_time_between_bursts_min" "2.0" "npc_rest_time_between_bursts_max" "4.0" "npc_min_burst" "2" "npc_max_burst" "4" } pas_run_and_gun { "primary_fire_does_not_block_sprint" "1" "crosshair_force_sprint_fade_disabled" "1" } old_kick { "cooldown_viewkick_pitch_base" "-6.0" "cooldown_viewkick_pitch_random" "0.5" "cooldown_viewkick_pitch_random_innerexclude" "0.0" "cooldown_viewkick_yaw_base" "-0.5" "cooldown_viewkick_yaw_random" "1.0" "cooldown_viewkick_yaw_random_innerexclude" "0.0" "cooldown_viewkick_softScale" "1.5" "cooldown_viewkick_hardScale" "1.0" "cooldown_viewkick_adsScale" "1.0" "viewkick_pitch_base" "0" "viewkick_pitch_random" "0" "viewkick_pitch_softScale" "0" "viewkick_pitch_hardScale" "0" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0" "viewkick_yaw_random_innerexclude" "0" "viewkick_yaw_softScale" "0" "viewkick_yaw_hardScale" "0" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.05" "viewkick_roll_randomMax" "0.1" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.85" } reloadanimtest { "reload_alt_anim" "1" "reloadempty_time" "4.1" "reloadempty_time_late1" "2.77" "reloadempty_time_late2" "1.57" "reloadempty_time_late3" "0.57" } } "ui1_enable" "1" UiData1 { "ui" "ui/lstar_screens" "mesh" "models/weapons/attachments/lstar_rui_lower" Args { clipAmmo weapon_ammo clipSize weapon_clipSize lifetimeShots weapon_lifetime_shots ammoFrac weapon_ammofrac isFiring weapon_is_firing isCooling weapon_is_inCooldown isReloading weapon_is_reloading isAmped weapon_is_amped lastDryFireTime weapon_latest_dryfire_time } } "ui2_enable" "0" UiData2 { "ui" "ui/reticle_quads_test" "mesh" "models/weapons/attachments/lstar_rui_upper" Args { //ammo weapon_ammo //clipSize weapon_clipSize //clipCount weapon_stockpileClipCount } } "ui3_enable" "0" "ui3_draw_cloaked" "1" UiData3 { "ui" "ui/acgs_redline" "mesh" "models/weapons/attachments/acgs_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui4_enable" "0" "ui4_draw_cloaked" "1" UiData4 { "ui" "ui/cro_threat_front" "mesh" "models/weapons/attachments/cro_rui_upper" Args { zoomFrac player_zoomfrac } } "ui5_enable" "0" "ui5_draw_cloaked" "1" UiData5 { "ui" "ui/aog_multi_reticles_lstar" "mesh" "models/weapons/attachments/aog_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui6_enable" "0" "ui6_draw_cloaked" "1" UiData6 { "ui" "ui/aog_ammo_counter_lstar" "mesh" "models/weapons/attachments/aog_rui_lower" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui7_enable" "0" UiData7 { "ui" "ui/lstar_screens_rcee" "mesh" "models/weapons/attachments/lstar_rui_lower" Args { lastDryFireTime weapon_latest_dryfire_time } } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_lstar" "base_spread" "0.0" Args { //isFiring weapon_is_firing } } } }