WeaponData { // General "printname" "#WPN_G2" "shortprintname" "#WPN_G2_SHORT" "description" "#WPN_G2_DESC" "longdesc" "#WPN_G2_LONGDESC" "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_g2a5" "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_g2a5" "weaponClass" "human" "body_type" "medium" "fire_mode" "semi-auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "leveled_pickup" "1" "damage_flags" "DF_BULLET | DF_KNOCK_BACK | DF_DISMEMBERMENT" // Menu "menu_category" "ar" "menu_anim_class" "large" "stat_damage" "90" "stat_range" "65" "stat_accuracy" "85" "stat_rof" "33" // Models "viewmodel" "models/weapons/g2/ptpov_g2a4.mdl" "playermodel" "models/weapons/g2/w_g2a4.mdl" // Effects "tracer_effect" "P_wpn_tracer" "tracer_effect_first_person" "P_wpn_tracer" "vortex_absorb_effect" "wpn_vortex_projectile_rifle_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_rifle" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall" "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P" "projectile_adjust_to_gun_barrel" "1" "sound_dryfire" "assault_rifle_dryfire" "sound_pickup" "wpn_pickup_Rifle_1P" "sound_trigger_pull" "assault_rifle_dryfire" "sound_trigger_release" "assault_rifle_dryfire" "sound_zoom_in" "Weapon_G2A4_ADS_In" "sound_zoom_out" "Weapon_G2A4_ADS_Out" "fx_shell_eject_view" "wpn_shelleject_rifle_assault_FP" "fx_shell_eject_world" "wpn_shelleject_rifle_assault" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "wpn_muzzleflash_smg_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_smg" "fx_muzzle_flash_attach" "muzzle_flash" //Sounds "fire_sound_1_player_1p" "Weapon_G2A4_Fire_1P" "fire_sound_1_player_3p" "Weapon_G2A4_Fire_3P" "fire_sound_1_npc" "Weapon_G2A4_Fire_NPC" "fire_sound_2_player_1p" "Weapon_bulletCasings.Bounce" "fire_sound_2_player_3p" "Weapon_bulletCasings.Bounce" "low_ammo_sound_name_1" "G2A4_LowAmmo_Shot1" "low_ammo_sound_name_2" "G2A4_LowAmmo_Shot2" "low_ammo_sound_name_3" "G2A4_LowAmmo_Shot3" "low_ammo_sound_name_4" "G2A4_LowAmmo_Shot4" "low_ammo_sound_name_5" "G2A4_LowAmmo_Shot5" "low_ammo_sound_name_6" "G2A4_LowAmmo_Shot6" // Network "net_optimize" "1" "damage_type" "bullet" "explosionradius" "0" "critical_hit_damage_scale" "1" // Ammo "ammo_clip_size" "14" "titanarmor_critical_hit_required" "1" "critical_hit" "1" dof_zoom_focusArea_horizontal 0.027 dof_zoom_focusArea_top 0.07 dof_zoom_focusArea_bottom -0.012 MP_BASE { "ammo_default_total" "140" "ammo_stockpile_max" "140" "ammo_no_remove_from_stockpile" "1" "ammo_min_to_fire" "1" "aimassist_adspull_weaponclass" "precise" // Damage - When Used by Players "damage_near_value" "40" "damage_far_value" "35" "damage_near_value_titanarmor" "140" "damage_far_value_titanarmor" "110" "damage_rodeo" "220" "damage_near_distance" "1500" "damage_far_distance" "2000" "damage_very_far_value" "" "damage_very_far_distance" "" "damage_headshot_scale" "1.5" "red_crosshair_range" "1500" // Damage - When Used by NPCs "npc_damage_near_value" "20" "npc_damage_far_value" "15" "npc_damage_near_value_titanarmor" "25" "npc_damage_far_value_titanarmor" "25" "npc_max_range" "3000" "enable_highlight_networking_on_creation" "" "viewkick_air_scale_ads" "3.0" "damage_heavyarmor_nontitan_scale" "0.35" } SP_BASE { "ammo_default_total" "70" "ammo_stockpile_max" "112" "ammo_no_remove_from_stockpile" "0" "ammo_min_to_fire" "1" "aimassist_adspull_weaponclass" "precise_sp" // Damage - When Used by Players "damage_near_value" "45" "damage_far_value" "35" "damage_near_value_titanarmor" "45" "damage_far_value_titanarmor" "25" "damage_rodeo" "220" "damage_near_distance" "1250" "damage_far_distance" "1400" "damage_very_far_value" "" "damage_very_far_distance" "" "damage_headshot_scale" "2" "red_crosshair_range" "1250" // Damage - When Used by NPCs "npc_damage_near_value" "20" "npc_damage_far_value" "15" "npc_damage_near_value_titanarmor" "" "npc_damage_far_value_titanarmor" "" "npc_max_range" "4000" "enable_highlight_networking_on_creation" "1" "viewkick_air_scale_ads" "1" "damage_heavyarmor_nontitan_scale" "1" } // NPC "proficiency_poor_spreadscale" "4.5" "proficiency_average_spreadscale" "3.2" "proficiency_good_spreadscale" "2.8" "proficiency_very_good_spreadscale" "2.2" "npc_min_engage_range" "0" "npc_max_engage_range" "2000" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "3000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "0.3" "npc_rest_time_between_bursts_max" "0.5" "viewmodel_offset_ads" "0 0 0" "dof_zoom_nearDepthStart" "6.161" "dof_zoom_nearDepthEnd" "10.765" "dof_nearDepthStart" "5.0" "dof_nearDepthEnd" "7.5" // Behavior "fire_rate" "5.5" "zoom_time_in" "0.25" "zoom_time_out" "0.2" "zoom_fov" "35" "reload_time" "2.2" "reload_time_late1" "1.16" "reload_time_late2" "0.59" "reloadempty_time" "2.64" "reloadempty_time_late1" "1.60" "reloadempty_time_late2" "1.03" "reloadempty_time_late3" "0.84" "holster_time" "0.5" "deploy_time" "0.8" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "1" "headshot_distance" "1400" "primary_fire_does_not_block_sprint" "0" "ads_move_speed_scale" "0.5" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_titansonly" "0" "aimassist_disable_ads_titansonly" "0" "sprint_fractional_anims" "0" // Spread "spread_stand_hip" "5.5" "spread_stand_hip_run" "8.0" "spread_stand_hip_sprint" "11" "spread_stand_ads" "0.0" //"0.10" "spread_crouch_ads" "0.0" //"0.05" "spread_air_ads" "0.0" //"0.5" "spread_crouch_hip" "4.5" "spread_air_hip" "11" "spread_kick_on_fire_stand_hip" "0.7" "spread_kick_on_fire_stand_ads" "0.075" "spread_kick_on_fire_crouch_hip" "0.6" "spread_kick_on_fire_crouch_ads" "0.05" "spread_kick_on_fire_air_hip" "0.7" "spread_kick_on_fire_air_ads" "0.15" "spread_max_kick_stand_hip" "8.0" "spread_max_kick_stand_ads" "0.0" "spread_max_kick_crouch_hip" "5.0" "spread_max_kick_crouch_ads" "0.0" "spread_max_kick_air_hip" "8.0" "spread_max_kick_air_ads" "0.0" "spread_decay_rate" "3" "spread_decay_delay" "0.1" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "hemlok" "viewkick_pitch_base" "-0.17" "viewkick_pitch_random" "0.17" "viewkick_pitch_softScale" "0.3" "viewkick_pitch_hardScale" "1.0" "viewkick_yaw_base" "0.1" "viewkick_yaw_random" "0.25" "viewkick_yaw_softScale" "0.3" "viewkick_yaw_hardScale" "2.0" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.4" "viewkick_roll_randomMax" "0.6" "viewkick_roll_softScale" "0.25" "viewkick_roll_hardScale" "3" "viewkick_hipfire_weaponFraction" "0.5" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.3" "viewkick_ads_weaponFraction_vmScale" "0.5" //"viewkick_scale_firstshot_hipfire" "0.0" "viewkick_scale_firstshot_ads" "0.75" "viewkick_scale_min_hipfire" "0.3" "viewkick_scale_max_hipfire" "1.5" "viewkick_scale_min_ads" "0.3" "viewkick_scale_max_ads" "0.5" "viewkick_scale_valuePerShot" "1" "viewkick_scale_valueLerpStart" "0" "viewkick_scale_valueLerpEnd" "3" "viewkick_scale_valueDecayDelay" "0.15" "viewkick_scale_valueDecayRate" "30" "viewkick_perm_pitch_base" "-0.20"[$PS4] "viewkick_perm_pitch_base" "-0.20"[$DURANGO] "viewkick_perm_pitch_base" "0.0"[$WINDOWS] "viewkick_perm_pitch_random" "0.05" "viewkick_perm_yaw_base" "0.0" "viewkick_perm_yaw_random" "0.2" "viewkick_perm_yaw_random_innerexclude" "0.0" // "viewmodel_shake_forward" "1.25" "viewmodel_shake_up" "0.1" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // Bob_Zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.01" "bob_horz_dist_zoomed" "0.01" "bob_max_speed_zoomed" "150" //"bob_pitch_zoomed" "0.002" //"bob_yaw_zoomed" "-.002" //"bob_roll_zoomed" ".002" // Rumble "fire_rumble" "rumble_assault_rifle" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.04" "sway_max_yaw_zoomed" "0.04" "sway_turn_left_rotate_yaw_zoomed" "-0.085" "sway_turn_right_rotate_yaw_zoomed" "0.085" "sway_min_roll_zoomed" "-1" "sway_max_roll_zoomed" "1" "sway_turn_left_rotate_roll_zoomed" "-1" "sway_turn_right_rotate_roll_zoomed" "1" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.03" "sway_max_pitch_zoomed" "0.04" "sway_turn_up_rotate_pitch_zoomed" "0.07" "sway_turn_down_rotate_pitch_zoomed" "-0.07" // WeaponED Unhandled Key/Values and custom script Key/Values "deployfirst_time" "0.8" "sprintcycle_time" "0.55" // Bodygroups: "bodygroup1_name" "g2a4_sight_on" "bodygroup1_set" "1" "bodygroup2_name" "sight_acgs" "bodygroup2_set" "0" "bodygroup3_name" "sight_hcog" "bodygroup3_set" "0" "bodygroup4_name" "sight_cro" "bodygroup4_set" "0" "bodygroup5_name" "proscreen" "bodygroup5_set" "0" "clip_bodygroup" "g2a4_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" Mods { hcog { "bodygroup1_set" "0" "bodygroup2_set" "0" "bodygroup3_set" "1" "bodygroup4_set" "0" "zoom_fov" "35" "dof_zoom_nearDepthStart" "6.652" "dof_zoom_nearDepthEnd" "8.734" "viewmodel_offset_ads" "0 -8.7 -1.22" "ui1_enable" "0" "ui2_enable" "1" "ui5_enable" "1" "ui6_enable" "1" dof_zoom_focusArea_horizontal 0.085 dof_zoom_focusArea_top 0.18 dof_zoom_focusArea_bottom -0.06 } iron_sights { } redline_sight { "bodygroup1_set" "0" "bodygroup2_set" "1" "bodygroup3_set" "0" "bodygroup4_set" "0" "viewmodel_offset_ads" "0 -9.15 -.85" "dof_zoom_nearDepthStart" "5.691" "dof_zoom_nearDepthEnd" "6.745" "ui1_enable" "0" "ui2_enable" "1" "ui3_enable" "1" "zoom_fov" "25" dof_zoom_focusArea_horizontal 0.073 dof_zoom_focusArea_top 0.080 dof_zoom_focusArea_bottom -0.041 } threat_scope { "bodygroup1_set" "0" "bodygroup2_set" "0" "bodygroup3_set" "0" "bodygroup4_set" "1" "ui1_enable" "0" "ui2_enable" "1" "ui4_enable" "1" "viewmodel_offset_ads" "0 -9.6 -.87" "dof_zoom_nearDepthStart" "5.737" "dof_zoom_nearDepthEnd" "6.226" "threat_scope_enabled" "1" "threat_scope_bounds_tagname1" "SCR_TR_CRO" "threat_scope_bounds_tagname2" "SCR_BL_CRO" dof_zoom_focusArea_horizontal 0.068 dof_zoom_focusArea_top 0.065 dof_zoom_focusArea_bottom -0.046 } smart_lock { } pro_screen { "ui8_enable" "1" "bodygroup5_set" "1" } pas_run_and_gun { "primary_fire_does_not_block_sprint" "1" "crosshair_force_sprint_fade_disabled" "1" } pas_fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } extended_ammo { "ammo_stockpile_max" "270" "ammo_clip_size" "18" "ammo_default_total" "270" } burn_mod_g2 { "is_burn_mod" "1" //FX "tracer_effect" "P_wpn_tracer_BC" "tracer_effect_first_person" "P_wpn_tracer_BC" "fx_muzzle_flash_view" "wpn_muzzleflash_smg_elec_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_smg_elec" "damage_near_value" "++10" "damage_far_value" "++15" "damage_near_value_titanarmor" "240" "damage_far_value_titanarmor" "210" } tactical_cdr_on_kill { } } "ui1_enable" "1" "ui1_draw_cloaked" "1" UiData1 { "ui" "ui/g2a4_sights" "mesh" "models/weapons/attachments/g2a4_rui_upper" Args { vis player_zoomfrac } } "ui2_enable" "1" UiData2 { "ui" "ui/g2a4_ammo_counter" "mesh" "models/weapons/attachments/g2a4_rui_lower" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize clipCount weapon_stockpileClipCount } } "ui3_enable" "0" "ui3_draw_cloaked" "1" UiData3 { "ui" "ui/acgs_redline" "mesh" "models/weapons/attachments/acgs_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui4_enable" "0" "ui4_draw_cloaked" "1" UiData4 { "ui" "ui/cro_threat_front" "mesh" "models/weapons/attachments/cro_rui_upper" Args { zoomFrac player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui5_enable" "0" "ui5_draw_cloaked" "1" UiData5 { "ui" "ui/hcog_upper" "mesh" "models/weapons/attachments/hcog2_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui6_enable" "0" "ui6_draw_cloaked" "1" UiData6 { "ui" "ui/hcog_lower" "mesh" "models/weapons/attachments/hcog2_rui_lower" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped } Crosshair_1 { "ui" "ui/crosshair_tri" "base_spread" "-2.0" Args { //isFiring weapon_is_firing } } } }