WeaponData { // General "printname" "#WPN_ESAW" "shortprintname" "#WPN_ESAW_SHORT" "description" "#WPN_ESAW_DESC" "longdesc" "#WPN_ESAW_LONGDESC" "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_esaw" "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_esaw" "weaponClass" "human" "body_type" "heavy" "fire_mode" "auto" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "leveled_pickup" "1" "damage_flags" "DF_BULLET | DF_INSTANT | DF_DISMEMBERMENT" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_lmg" // Menu "menu_category" "lmg" "menu_anim_class" "medium" "stat_damage" "85" "stat_range" "75" "stat_accuracy" "50" "stat_rof" "50" "pass_through_depth" "32" "pass_through_damage_preserved_scale" "0.5" // Models "viewmodel" "models/weapons/hemlock_br/ptpov_hemlock_br.mdl" "playermodel" "models/weapons/hemlock_br/w_hemlock_br.mdl" // Effects "impact_effect_table" "pulse_bullet" "tracer_effect_first_person" "P_wpn_tracer_pulse" "tracer_effect" "P_wpn_tracer_pulse" "fx_shell_eject_view" "wpn_shelleject_rifle_assault_FP" "fx_shell_eject_world" "wpn_shelleject_rifle_assault" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "P_mflash_pulse_LMG_FP" "fx_muzzle_flash_world" "P_mflash_pulse_LMG" "fx_muzzle_flash_attach" "muzzle_flash" "vortex_absorb_effect" "wpn_vortex_projectile_rifle_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_rifle" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletSmall" "vortex_absorb_sound_1P_VS_3P" "Vortex_Shield_AbsorbBulletSmall_1P_VS_3P" //"projectile_adjust_to_gun_barrel" "1" "burst_or_looping_fire_sound_start_1p" "weapon_devotion_firstshot_1p" "burst_or_looping_fire_sound_middle_1p" "Weapon_Devotion_Loop_1P" "burst_or_looping_fire_sound_end_1p" "weapon_devotion_lastshot_1p" "burst_or_looping_fire_sound_start_3p" "" "burst_or_looping_fire_sound_middle_3p" "Weapon_Devotion_Loop_3P" "burst_or_looping_fire_sound_end_3p" "" "burst_or_looping_fire_sound_start_npc" "" "burst_or_looping_fire_sound_middle_npc" "" "burst_or_looping_fire_sound_end_npc" "" "sound_dryfire" "hemlok_dryfire" "sound_pickup" "wpn_pickup_MG_1P" "sound_trigger_pull" "Weapon_LMG_Trigger" "looping_sounds" "1" //Sounds "sound_zoom_in" "Weapon_LMG_ADS_In" "sound_zoom_out" "Weapon_LMG_ADS_Out" "fire_sound_1_player_1p" "Weapon_Devotion_SecondShot_1P" "fire_sound_1_player_3p" "" "fire_sound_1_npc" "Weapon_ColdWar_Fire_3P" //"fire_sound_2_player_1p" "Weapon_bulletCasings.Bounce" "fire_sound_2_player_3p" "Weapon_devotion_SecondShot_3P" "low_ammo_sound_name_1" "Devotion_LowAmmo_Shot1" "low_ammo_sound_name_2" "Devotion_LowAmmo_Shot2" "low_ammo_sound_name_3" "Devotion_LowAmmo_Shot3" "low_ammo_sound_name_4" "Devotion_LowAmmo_Shot4" "low_ammo_sound_name_5" "Devotion_LowAmmo_Shot5" "low_ammo_sound_name_6" "Devotion_LowAmmo_Shot6" // Network "net_optimize" "1" "damage_type" "bullet" "critical_hit_damage_scale" "1" "ammo_clip_size" "55" "titanarmor_critical_hit_required" "1" "critical_hit" "1" MP_BASE { "ammo_default_total" "550" "ammo_stockpile_max" "550" "ammo_no_remove_from_stockpile" "1" "ammo_min_to_fire" "1" "aimassist_adspull_weaponclass" "precise" // Damage - When Used by Players "damage_near_value" "25" "damage_far_value" "20" "damage_very_far_value" "15" "damage_near_value_titanarmor" "80" "damage_far_value_titanarmor" "60" "damage_rodeo" "200" "damage_near_distance" "1500" "damage_far_distance" "1800" "damage_very_far_distance" "2200" "damage_headshot_scale" "1.5" "red_crosshair_range" "1800" // Damage - When Used by NPCs "npc_damage_near_value" "20" "npc_damage_far_value" "12" "npc_damage_near_value_titanarmor" "10" "npc_damage_far_value_titanarmor" "5" "npc_max_range" "4000" "enable_highlight_networking_on_creation" "" "viewkick_air_scale_ads" "2.0" "spread_air_hip" "5.0" "damage_heavyarmor_nontitan_scale" "0.35" } SP_BASE { "ammo_default_total" "110" "ammo_stockpile_max" "275" "ammo_no_remove_from_stockpile" "0" "ammo_min_to_fire" "1" "aimassist_adspull_weaponclass" "precise_sp" // Damage - When Used by Players "damage_near_value" "20" "damage_far_value" "13" "damage_very_far_value" "13" "damage_near_value_titanarmor" "35" "damage_far_value_titanarmor" "25" "damage_rodeo" "200" "damage_near_distance" "1800" "damage_far_distance" "2000" "damage_very_far_distance" "3000" "damage_headshot_scale" "3" "red_crosshair_range" "1800" // Damage - When Used by NPCs "npc_damage_near_value" "10" "npc_damage_far_value" "7" "npc_damage_near_value_titanarmor" "0" "npc_damage_far_value_titanarmor" "0" "npc_max_range" "4000" "enable_highlight_networking_on_creation" "1" "viewkick_air_scale_ads" "1.0" "spread_air_hip" "0.0" "damage_heavyarmor_nontitan_scale" "1" } // NPC "proficiency_poor_spreadscale" "7.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "4.0" "proficiency_very_good_spreadscale" "2.5" "npc_min_engage_range" "0" "npc_max_engage_range" "2500" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "3000" "npc_min_burst" "5" "npc_max_burst" "8" "npc_rest_time_between_bursts_min" "1.0" "npc_rest_time_between_bursts_max" "1.5" "viewmodel_offset_ads" "0 0 0" "dof_zoom_nearDepthStart" "9.040" "dof_zoom_nearDepthEnd" "10.639" "dof_nearDepthStart" "1" "dof_nearDepthEnd" "6" // Behavior "fire_rate" "5" "fire_rate_max" "15" "fire_rate_max_time_speedup" "1.75" "fire_rate_max_time_cooldown" "0" "zoom_time_in" "0.3" "zoom_time_out" "0.3" "zoom_fov" "30" "reload_time" "2.8" "reload_time_late1" "1.8" "reloadempty_time" "3.63" "reloadempty_time_late1" "2.63" "reloadempty_time_late2" "1.20" "holster_time" "0.5" "deploy_time" "0.7" "lower_time" "0.2" "raise_time" "0.3" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "0" "allow_headshots" "1" "headshot_distance" "1800" "ads_move_speed_scale" "0.3" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_titansonly" "1" "aimassist_disable_ads_titansonly" "1" "aimassist_adspull_zoomStart" "0.2" "aimassist_adspull_zoomEnd" "0.7" "ads_fov_zoomfrac_start" "0.2" "ads_fov_zoomfrac_end" "1.0" "sprint_fractional_anims" "0" // Spread "spread_stand_hip" "2.0" "spread_stand_hip_run" "2.0" "spread_stand_hip_sprint" "2.0" "spread_crouch_hip" "2.0" "spread_stand_ads" "0.4" //"0.25" "spread_crouch_ads" "0.2" //"0.1" "spread_air_ads" "0.5" //"0.5" "spread_kick_on_fire_stand_hip" "0" "spread_kick_on_fire_crouch_hip" "0" "spread_kick_on_fire_air_hip" "0" "spread_kick_on_fire_stand_ads" "0" "spread_kick_on_fire_crouch_ads" "0" "spread_kick_on_fire_air_ads" "0" "spread_max_kick_stand_hip" "0" "spread_max_kick_crouch_hip" "0" "spread_max_kick_air_hip" "0" "spread_max_kick_stand_ads" "0" "spread_max_kick_crouch_ads" "0" "spread_max_kick_air_ads" "0" "spread_decay_rate" "25" "spread_decay_delay" ".2" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "lmg" "viewkick_pitch_base" "-0.17" "viewkick_pitch_random" "0.36" "viewkick_pitch_softScale" "1.4" "viewkick_pitch_hardScale" "0.35" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0.6" "viewkick_yaw_softScale" "0.9" "viewkick_yaw_hardScale" "1.35" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.4" "viewkick_roll_randomMax" "0.45" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "2.1" "viewkick_hipfire_weaponFraction" "0.65" "viewkick_hipfire_weaponFraction_vmScale" "1.0" "viewkick_ads_weaponFraction" "0.1" "viewkick_ads_weaponFraction_vmScale" "0.5" "viewkick_scale_firstshot_ads" "0.5" "viewkick_scale_firstshot_hipfire" "0" "viewkick_scale_min_hipfire" "3" "viewkick_scale_max_hipfire" "1.0" "viewkick_scale_min_ads" "1.0" "viewkick_scale_max_ads" "0.5" "viewkick_scale_valuePerShot" "1.0" "viewkick_scale_valueLerpStart" "0" "viewkick_scale_valueLerpEnd" "25" "viewkick_scale_valueDecayDelay" "0.22" "viewkick_scale_valueDecayRate" "30" "viewkick_perm_pitch_base" "0.0" "viewkick_perm_pitch_random" "0.0" "viewkick_perm_yaw_base" "0.0" "viewkick_perm_yaw_random" "0.0" "viewkick_perm_yaw_random_innerexclude" "0.2" "viewkick_duck_scale" "0.8" // "viewmodel_shake_forward" "0.25" "viewmodel_shake_up" "0.0" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // Bob_Zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.01" "bob_horz_dist_zoomed" "0.01" "bob_max_speed_zoomed" "150" //"bob_pitch_zoomed" "0.002" //"bob_yaw_zoomed" "-.002" //"bob_roll_zoomed" ".002" // Rumble "fire_rumble" "rumble_lmg" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE_ZOOMED" "sway_rotate_attach_blend_time_zoomed" "0.2" "sway_rotate_gain_zoomed" "5" "sway_min_yaw_zoomed" "-0.04" "sway_max_yaw_zoomed" "0.04" "sway_turn_left_rotate_yaw_zoomed" "-0.085" "sway_turn_right_rotate_yaw_zoomed" "0.085" "sway_min_roll_zoomed" "-1" "sway_max_roll_zoomed" "1" "sway_turn_left_rotate_roll_zoomed" "-1" "sway_turn_right_rotate_roll_zoomed" "1" "sway_move_right_rotate_roll_zoomed" "0.2" "sway_move_left_rotate_roll_zoomed" "-0.2" "sway_min_pitch_zoomed" "-0.03" "sway_max_pitch_zoomed" "0.03" "sway_turn_up_rotate_pitch_zoomed" "0.07" "sway_turn_down_rotate_pitch_zoomed" "-0.07" // WeaponED Unhandled Key/Values and custom script Key/Values "deployfirst_time" "1.25" "sprintcycle_time" "0.55" // Bodygroups: "bodygroup1_name" "sight_on" "bodygroup1_set" "1" "bodygroup2_name" "sight_aog" "bodygroup2_set" "0" "bodygroup3_name" "sight_acgs" "bodygroup3_set" "0" "bodygroup4_name" "sight_cro" "bodygroup4_set" "0" "bodygroup5_name" "proscreen" "bodygroup5_set" "0" //"bodygroup5_name" "suppressor_cyl_med" //"bodygroup5_set" "0" //"bodygroup6_name" "suppressor_sq_med" //"bodygroup6_set" "0" // "anim_alt_idleAttack" "1" "clip_bodygroup" "hemlock_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" Mods { iron_sights { } holosight { //"bodygroup1_set" "0" //"bodygroup4_set" "1" "zoom_fov" "45" dof_zoom_focusArea_horizontal 0.062 dof_zoom_focusArea_top 0.10 dof_zoom_focusArea_bottom -0.040 "anim_alt_idleAttack" "0" } aog { "ui5_enable" "1" "ui6_enable" "1" "ui1_enable" "0" "bodygroup1_set" "0" "bodygroup2_set" "1" "bodygroup3_set" "0" "bodygroup4_set" "0" "viewmodel_offset_ads" "0.01 0.2 -0.12" "dof_zoom_nearDepthStart" "6.161" "dof_zoom_nearDepthEnd" "7.907" dof_zoom_focusArea_horizontal 0.055 dof_zoom_focusArea_top 0.102 dof_zoom_focusArea_bottom -0.053 zoom_fov 20 "anim_alt_idleAttack" "0" } redline_sight { "ui3_enable" "1" "ui1_enable" "0" "bodygroup1_set" "0" "bodygroup2_set" "0" "bodygroup3_set" "1" "bodygroup4_set" "0" "viewmodel_offset_ads" "0.01 -3.9 0.20" "dof_zoom_nearDepthStart" "5.691" "dof_zoom_nearDepthEnd" "6.745" "zoom_fov" "25" dof_zoom_focusArea_horizontal 0.073 dof_zoom_focusArea_top 0.080 dof_zoom_focusArea_bottom -0.041 "anim_alt_idleAttack" "0" } threat_scope { "ui4_enable" "1" "ui1_enable" "0" "bodygroup1_set" "0" "bodygroup2_set" "0" "bodygroup3_set" "0" "bodygroup4_set" "1" "viewmodel_offset_ads" "0.01 -4.2 0.18" "dof_zoom_nearDepthStart" "5.000" "dof_zoom_nearDepthEnd" "7.000" "threat_scope_enabled" "1" "threat_scope_bounds_tagname1" "SCR_TR_CRO" "threat_scope_bounds_tagname2" "SCR_BL_CRO" dof_zoom_focusArea_horizontal 0.068 dof_zoom_focusArea_top 0.065 dof_zoom_focusArea_bottom -0.046 "anim_alt_idleAttack" "0" } smart_lock { } pro_screen { "ui8_enable" "1" "bodygroup5_set" "1" } slammer { } tactical_cdr_on_kill { } extended_ammo { "ammo_clip_size" "66" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } pas_fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" } burn_mod_esaw { "is_burn_mod" "1" //"bodygroup1_set" "0" //"bodygroup4_set" "1" "damage_near_value" "++10" "damage_far_value" "++5" "damage_very_far_value" "++2" "damage_near_value_titanarmor" "180" "damage_far_value_titanarmor" "160" "tracer_effect_first_person" "P_wpn_tracer_BC" "tracer_effect" "P_wpn_tracer_BC" "damage_flags" "DF_BULLET | DF_INSTANT | DF_DISMEMBERMENT | DF_GIB" } pas_run_and_gun { "primary_fire_does_not_block_sprint" "1" "crosshair_force_sprint_fade_disabled" "1" } } "ui1_enable" "1" UiData1 { "ui" "ui/hemlok_esaw_ammo_counter" "mesh" "models/weapons/attachments/hemlok_esaw_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui3_enable" "0" "ui3_draw_cloaked" "1" UiData3 { "ui" "ui/acgs_redline" "mesh" "models/weapons/attachments/acgs_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui4_enable" "0" "ui4_draw_cloaked" "1" UiData4 { "ui" "ui/cro_threat_front" "mesh" "models/weapons/attachments/cro_rui_upper" Args { zoomFrac player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui5_enable" "0" "ui5_draw_cloaked" "1" UiData5 { "ui" "ui/aog_multi_reticles" "mesh" "models/weapons/attachments/aog_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui6_enable" "0" "ui6_draw_cloaked" "1" UiData6 { "ui" "ui/aog_ammo_counter" "mesh" "models/weapons/attachments/aog_rui_lower" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_plus" "base_spread" "0.0" Args { isFiring weapon_is_firing } } } }