WeaponData { // General "printname" "#WPN_EPG" "shortprintname" "#WPN_EPG_SHORT" "description" "#WPN_EPG_DESC" "longdesc" "#WPN_EPG_LONGDESC" "menu_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_epg1" "hud_icon" "r2_ui/menus/loadout_icons/primary_weapon/primary_epg1" "weaponClass" "human" "fire_mode" "semi-auto" "body_type" "heavy" "aimassist_adspull_weaponclass" "none" "leveled_pickup" "1" "sound_pickup" "wpn_pickup_MG_1P" "projectile_drift_windiness" "0.4" "projectile_drift_intensity" "0.1" "projectile_straight_time_min" "1.2" "projectile_straight_time_max" "1.45" "projectile_straight_radius_min" "0" "projectile_straight_radius_max" "0" "projectile_launch_speed" "2000" "projectile_gravity_scale" "0.0001" "OnClientAnimEvent" "GlobalClientEventHandler" // "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_GenericMissile_Player" // "OnWeaponNpcPrimaryAttack" "OnWeaponPrimaryAttack_GenericMissile_NPC" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_GenericBoltWithDrop_Player" "OnWeaponNpcPrimaryAttack" "OnWeaponPrimaryAttack_GenericBoltWithDrop_NPC" "OnWeaponActivate" "OnWeaponActivate_updateViewmodelAmmo" "damage_flags" "DF_BULLET | DF_GIB" // Menu "menu_category" "special" "menu_anim_class" "medium" "stat_damage" "83" "stat_range" "100" "stat_accuracy" "100" "stat_rof" "17" // Models "viewmodel" "models/weapons/epg/ptpov_epg.mdl" "playermodel" "models/weapons/epg/w_epg.mdl" "projectilemodel" "models/dev/empty_model.mdl" // Effects "impact_effect_table" "exp_plasma_LG" "projectile_trail_effect_0" "P_plasma_proj_LG_DLight" // "projectile_trail_effect_1" "P_plasma_proj_LG_DLight" // "projectile_trail_attachment" "exhaust" "vortex_absorb_effect" "wpn_vortex_projectile_SuperSpec_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_SuperSpec" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "explosion_shake_radius" "300" "explosion_shake_amplitude" "10" "explosion_shake_frequency" "35" "explosion_shake_duration" "0.5" "fx_muzzle_flash_view" "P_wpn_muzzleflash_epg_FP" "fx_muzzle_flash_world" "P_wpn_muzzleflash_epg" "fx_muzzle_flash_attach" "muzzle_flash" // Sound "projectile_flight_sound" "weapon_epg_projectile_loop" "sound_dryfire" "spring_dryfire" "sound_zoom_in" "Weapon_Sidewinder_ADS_In" "sound_zoom_out" "Weapon_Sidewinder_ADS_Out" "fire_sound_1_player_1p" "Weapon_epg_Fire_1P" "fire_sound_1_player_3p" "Weapon_epg_Fire_3P" "fire_sound_1_npc" "Weapon_epg_Fire_NPC" "looping_sounds" "0" "idle_sound_player_1p" "weapon_epg_idle_gears_1p" "low_ammo_sound_name_1" "EPG_LowAmmo_Shot1" "low_ammo_sound_name_2" "EPG_LowAmmo_Shot2" // Ammo "ammo_clip_size" "5" "ammo_min_to_fire" "1" "bolt_hitsize" "0.0" "bolt_hitsize_grow1_time" "0.075" "bolt_hitsize_grow1_size" "3.0" "bolt_hitsize_grow2_time" "0.18" "bolt_hitsize_grow2_size" "5.0" "bolt_hitsize_growfinal_lerptime" "0.18" "bolt_hitsize_growfinal_size" "5.0" "projectile_chasecamOffsetUp" "10" "projectile_killreplay_enabled" "1" MP_BASE { "ammo_default_total" "50" "ammo_stockpile_max" "50" "ammo_clip_reload_max" "50" "ammo_no_remove_from_clip" "0" "ammo_no_remove_from_stockpile" "1" "damage_near_value" "1" "damage_far_value" "1" "damage_near_value_titanarmor" "1" "damage_far_value_titanarmor" "1" "damage_rodeo" "1" "damage_near_distance" "2000" "damage_far_distance" "2500" "explosion_damage" "1" "explosion_damage_heavy_armor" "1" "red_crosshair_range" "2000" // Damage - When Used by NPCs "npc_damage_near_value" "99" "npc_damage_far_value" "99" "npc_damage_near_value_titanarmor" "100" "npc_damage_far_value_titanarmor" "100" "npc_damage_near_distance" "2000" "npc_damage_far_distance" "15000" // NPC "npc_min_engage_range" "500" "npc_max_engage_range" "4000" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "4000" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "0.8" "npc_rest_time_between_bursts_max" "1.1" "enable_highlight_networking_on_creation" "" "damage_heavyarmor_nontitan_scale" "0.5" } SP_BASE { "ammo_default_total" "10" "ammo_stockpile_max" "10" "ammo_clip_reload_max" "10" "ammo_no_remove_from_clip" "0" "ammo_no_remove_from_stockpile" "0" "damage_near_value" "160" "damage_far_value" "160" "damage_near_value_titanarmor" "425" "damage_far_value_titanarmor" "425" "damage_rodeo" "100" "damage_near_distance" "2000" "damage_far_distance" "2500" "explosion_damage" "130" "explosion_damage_heavy_armor" "320" "red_crosshair_range" "2000" // Damage - When Used by NPCs "npc_damage_near_value" "99" "npc_damage_far_value" "99" "npc_damage_near_value_titanarmor" "100" "npc_damage_far_value_titanarmor" "100" "npc_damage_near_distance" "2000" "npc_damage_far_distance" "15000" // NPC "npc_min_engage_range" "500" "npc_max_engage_range" "4000" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "4000" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "0.8" "npc_rest_time_between_bursts_max" "1.1" "enable_highlight_networking_on_creation" "1" "damage_heavyarmor_nontitan_scale" "1" } "proficiency_poor_spreadscale" "1.66667" "proficiency_average_spreadscale" "1.66667" "proficiency_good_spreadscale" "1.66667" "proficiency_very_good_spreadscale" "1.66667" "zoom_time_in" "0.2" "zoom_time_out" "0.15" "zoom_fov" "45" "dof_zoom_nearDepthStart" "6.750" "dof_zoom_nearDepthEnd" "15.000" "dof_nearDepthStart" "3.683" "dof_nearDepthEnd" "6.652" "reload_time" "2.9" "reload_time_late1" "2.0" "reload_time_late2" "1.1" "reloadempty_time" "3.2" "reloadempty_time_late1" "2.3" "reloadempty_time_late2" "1.1" "fire_rate" "1.0" "allow_headshots" "1" "headshot_distance" "1000" "damage_headshot_scale" "1.25" "explosion_damages_owner" "1" "explosion_inner_radius" "30" "explosionradius" "150" "impulse_force" "17500" "impulse_force_explosions" "100000000" "cooldown_time" "0.0" "allow_empty_click" "0" "empty_reload_only" "0" "spread_stand_hip" "0" "spread_stand_hip_run" "0" "spread_stand_hip_sprint" "0" "spread_crouch_hip" "0" "spread_air_hip" "0" "spread_stand_ads" "0.0" //"0.5" "spread_crouch_ads" "0.0" //"0.5" "spread_air_ads" "0.0" //"0.5" "spread_kick_on_fire_stand_hip" "0" "spread_kick_on_fire_crouch_hip" "0" "spread_kick_on_fire_air_hip" "0" "spread_kick_on_fire_stand_ads" "0" "spread_kick_on_fire_crouch_ads" "0" "spread_kick_on_fire_air_ads" "0" "spread_max_kick_stand_hip" "0" "spread_max_kick_crouch_hip" "0" "spread_max_kick_air_hip" "0" "spread_max_kick_stand_ads" "0" "spread_max_kick_crouch_ads" "0" "spread_max_kick_air_ads" "0" "spread_wallrunning" "0" "spread_wallhanging" "0" "spread_decay_delay" "0.1" "spread_decay_rate" "40" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "lstar" "viewkick_pitch_base" "-0.05" "viewkick_pitch_random" "0.2" "viewkick_pitch_softScale" "2.0" "viewkick_pitch_hardScale" "1.0" "viewkick_yaw_base" "0.0" "viewkick_yaw_random" "0.4" "viewkick_yaw_random_innerexclude" "0.15" "viewkick_yaw_softScale" "2.2" "viewkick_yaw_hardScale" "0.8" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.2" "viewkick_roll_randomMax" "0.3" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.85" "viewkick_hipfire_weaponFraction" "0.75" "viewkick_hipfire_weaponFraction_vmScale" "0.75" "viewkick_ads_weaponFraction" "0.9" "viewkick_ads_weaponFraction_vmScale" "0.5" //"viewkick_scale_firstshot_hipfire" "0.0" //"viewkick_scale_firstshot_ads" "0.25" "viewkick_scale_min_hipfire" "1.3" "viewkick_scale_max_hipfire" "2.5" "viewkick_scale_min_ads" "0.5" "viewkick_scale_max_ads" "1.5" "viewkick_scale_valuePerShot" "1.0" "viewkick_scale_valueLerpStart" "0" "viewkick_scale_valueLerpEnd" "5" "viewkick_scale_valueDecayDelay" "0.3" "viewkick_scale_valueDecayRate" "40" "viewkick_perm_pitch_base" "-0.05" "viewkick_perm_pitch_random" "0.0" "viewkick_perm_yaw_base" "0.025" "viewkick_perm_yaw_random" "0.05" "viewkick_duck_scale" "1.0" // Cooldown viewkick: "cooldown_viewkick_pitch_base" "-6.0" "cooldown_viewkick_pitch_random" "0.5" "cooldown_viewkick_pitch_random_innerexclude" "0.0" "cooldown_viewkick_yaw_base" "-0.5" "cooldown_viewkick_yaw_random" "1.0" "cooldown_viewkick_yaw_random_innerexclude" "0.0" "cooldown_viewkick_softScale" "1.5" "cooldown_viewkick_hardScale" "1.0" // "viewmodel_shake_forward" "1.0" "viewmodel_shake_up" "0.075" "viewmodel_shake_right" "0.0" // Bob "bob_cycle_time" "0.4" "bob_vert_dist" "0.19" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "1.2" // Bob zoomed "bob_cycle_time_zoomed" "0.4" "bob_vert_dist_zoomed" "0.19" "bob_horz_dist_zoomed" "0.1" "bob_max_speed_zoomed" "150" "bob_pitch_zoomed" "0.75" "bob_yaw_zoomed" "-1.7" "bob_roll_zoomed" "1.2" // Rumble "fire_rumble" "rumble_grenadier" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-0.5" "sway_min_z" "-0.6" "sway_max_x" "0.5" "sway_max_y" "0.5" "sway_max_z" "0.6" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "2.5" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-4" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-2.5" "sway_turn_right_rotate_yaw" "2.5" "sway_turn_left_translate_y" ".5" "sway_turn_right_translate_y" "-.5" "sway_turn_up_translate_z" ".2" "sway_turn_down_translate_z" "-.2" "sway_turn_up_translate_x" ".1" "sway_turn_down_translate_x" "-.1" "sway_turn_left_rotate_roll" "4" "sway_turn_right_rotate_roll" "-4" "sway_turn_up_rotate_pitch" "3" "sway_turn_down_rotate_pitch" "-3" "sway_turn_up_rotate_roll" "-0.8" "sway_turn_down_rotate_roll" "0.8" // Zoomed Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE" "sway_min_x_zoomed" "-0.5" "sway_min_y_zoomed" "-0.5" "sway_min_z_zoomed" "-0.6" "sway_max_x_zoomed" "0.5" "sway_max_y_zoomed" "0.5" "sway_max_z_zoomed" "0.6" "sway_min_pitch_zoomed" "-3" "sway_min_yaw_zoomed" "-2.5" "sway_min_roll_zoomed" "-4" "sway_max_pitch_zoomed" "3" "sway_max_yaw_zoomed" "2.5" "sway_max_roll_zoomed" "4" "sway_translate_gain_zoomed" "2.5" "sway_rotate_gain_zoomed" "7" "sway_move_forward_translate_x_zoomed" "-0.1" "sway_move_forward_translate_z_zoomed" "-0.5" "sway_move_back_translate_x_zoomed" "0.2" "sway_move_back_translate_z_zoomed" "-0.2" "sway_move_left_translate_y_zoomed" "-1" "sway_move_left_translate_z_zoomed" "-0.5" "sway_move_left_rotate_roll_zoomed" "-4" "sway_move_right_translate_y_zoomed" "1" "sway_move_right_translate_z_zoomed" "-0.5" "sway_move_right_rotate_roll_zoomed" "4" "sway_move_up_translate_z_zoomed" "-1" "sway_move_down_translate_z_zoomed" "1" "sway_turn_left_rotate_yaw_zoomed" "-2.5" "sway_turn_right_rotate_yaw_zoomed" "2.5" "sway_turn_left_translate_y_zoomed" ".5" "sway_turn_right_translate_y_zoomed" "-.5" "sway_turn_up_translate_z_zoomed" ".2" "sway_turn_down_translate_z_zoomed" "-.2" "sway_turn_up_translate_x_zoomed" ".1" "sway_turn_down_translate_x_zoomed" "-.1" "sway_turn_left_rotate_roll_zoomed" "4" "sway_turn_right_rotate_roll_zoomed" "-4" "sway_turn_up_rotate_pitch_zoomed" "3" "sway_turn_down_rotate_pitch_zoomed" "-3" "sway_turn_up_rotate_roll_zoomed" "-0.8" "sway_turn_down_rotate_roll_zoomed" "0.8" // WeaponED Unhandled Key/Values and custom script Key/Values "deployfirst_time" "1.25" "sprintcycle_time" ".55" "critical_hit" "1" "critical_hit_damage_scale" "1.5" "aimassist_disable_hipfire" "0" "aimassist_disable_ads" "0" "aimassist_disable_hipfire_humansonly" "0" "aimassist_disable_ads_humansonly" "0" "bodygroup1_name" "epg_laserbody" "bodygroup1_set" "1" "bodygroup6_name" "proscreen" "bodygroup6_set" "0" "clip_bodygroup" "epg_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "bodygroup_ammo_index_count" "7" Mods { jump_kit { "impulse_force" "17500" "impulse_force_explosions" "65000" } pro_screen { "ui8_enable" "1" "bodygroup1_set" "0" "bodygroup6_set" "1" } extended_ammo { "ammo_stockpile_max" "120" "ammo_clip_size" "8" "ammo_default_total" "120" } delayed_shot { "projectile_flight_sound" "Weapon_Sidwinder_Projectile" "ignition_distance" "100" "pre_ignition_speed" "100" "pre_ignition_damage" "50" "pre_ignition_damage_titanarmor" "20" "pre_ignition_npc_damage" "80" "pre_ignition_npc_damage_titanarmor" "30" "pre_ignition_flight_sound" "Weapon_Sidwinder_Projectile" "pre_ignition_trail_effect" "weapon_40mm_projectile" "pre_ignition_impact_effect_table" "exp_rocket_shoulder_large" "ignition_sound" "Weapon_Sidewinder_Fire_3P" "ignition_effect" "MissileAirBurst" } slammer { "impulse_force" "35000" } pas_fast_ads { //Fast ADS "zoom_time_in" "*0.5" "zoom_time_out" "*0.6" } pas_fast_swap { //Fast Swap "fast_swap_to" "1" } burn_mod_epg { "is_burn_mod" "1" "damage_near_value" "120" "damage_far_value" "120" "damage_near_value_titanarmor" "900" "damage_far_value_titanarmor" "900" "explosion_damage" "90" "explosion_damage_heavy_armor" "900" //Effects "projectile_trail_effect_0" "P_plasma_proj_LG_amp" "fx_muzzle_flash_view" "P_wpn_muzzleflash_epg_FP_amp" "fx_muzzle_flash_world" "P_wpn_muzzleflash_epg_amp" } tactical_cdr_on_kill { } pas_run_and_gun { "primary_fire_does_not_block_sprint" "1" "crosshair_force_sprint_fade_disabled" "1" } pas_fast_reload { "reload_time" "*0.7" "reload_time_late1" "*0.7" "reloadempty_time" "*0.7" "reloadempty_time_late1" "*0.7" } slowProjectile { "projectile_launch_speed" "1750" } rocket_arena { "projectile_launch_speed" "1750" "impulse_force" "17500" "impulse_force_explosions" "55000" "damage_near_value" "35" "damage_far_value" "35" "explosion_damage" "35" } } "ui1_enable" "1" UiData1 { "ui" "ui/epg_ammo_counter" "mesh" "models/weapons/attachments/epg_rui_upper" Args { vis player_zoomfrac ammo weapon_ammo clipSize weapon_clipSize } } "ui8_enable" "0" UiData8 { "ui" "ui/pro_screen_panel" "mesh" "models/weapons/attachments/pro_screen_rui_upper" Args { proValue proscreen_int0 proOwnedByPlayer proscreen_owner_is_player } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_circle2" "base_spread" "0.0" Args { isFiring weapon_is_firing } } } }