WeaponData { // General "printname" "#WPN_SMR" "shortprintname" "#WPN_SMR_SHORT" "description" "#WPN_SMR_DESC" "longdesc" "#WPN_SMR_LONGDESC" "weaponClass" "drone" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "weaponType" "anti_titan" "minimap_reveal_distance" "32000" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_dronerocket" "OnWeaponNpcPreAttack" "OnWeaponNpcPreAttack_dronerocket" "OnClientAnimEvent" "GlobalClientEventHandler" "projectile_launch_speed" "1600" "projectile_drift_windiness" "25" "projectile_drift_intensity" "0.5" "projectile_straight_time_min" "1.0" "projectile_straight_time_max" "5.0" "projectile_straight_radius_min" "0" "projectile_straight_radius_max" "8" "damage_flags" "DF_GIB" // Menu Stats "stat_damage" "20" "stat_range" "50" "stat_accuracy" "50" "stat_rof" "50" // Models "projectilemodel" "models/weapons/bullets/projectile_rocket.mdl" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" // Effects "tracer_effect" "weapon_tracers_xo16" "impact_effect_table" "exp_smr" "projectile_trail_effect_0" "Rocket_Smoke_SMR" "projectile_trail_attachment" "exhaust" "vortex_absorb_effect" "wpn_vortex_projectile_SMR_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_SMR" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "sound_dryfire" "spring_dryfire" "sound_zoom_in" "Weapon_ARL.ADS_In" "sound_zoom_out" "Weapon_ARL.ADS_Out" "fx_muzzle_flash_view" "P_wpn_muzzleflash_smr_FP" "fx_muzzle_flash_world" "P_wpn_muzzleflash_smr" "fx_muzzle_flash_attach" "muzzle_flash" // Damage - When Used by Players "damage_type" "burn" "damage_near_distance" "1200" "damage_far_distance" "15000" "explosion_damage_heavy_armor" "500" "damage_near_value" "150" "damage_far_value" "150" "explosion_damage" "150" "damage_near_value_titanarmor" "1500" "damage_far_value_titanarmor" "1500" SP_BASE { // Damage - When Used by NPCs "npc_damage_near_distance" "1200" "npc_damage_far_distance" "3000" "npc_damage_near_value" "20" "npc_damage_far_value" "20" "npc_explosion_damage" "20" "npc_explosion_damage_heavy_armor" "80" "npc_damage_near_value_titanarmor" "200" "npc_damage_far_value_titanarmor" "200" } MP_BASE { // Damage - When Used by NPCs "npc_damage_near_distance" "1200" "npc_damage_far_distance" "3000" "npc_damage_near_value" "20" "npc_damage_far_value" "20" "npc_explosion_damage" "20" "npc_explosion_damage_heavy_armor" "80" "npc_damage_near_value_titanarmor" "150" "npc_damage_far_value_titanarmor" "150" } "critical_hit_damage_scale" "1.5" "npc_pre_fire_delay" "0.3" "npc_pre_fire_delay_interval" "0.3" "npc_miss_fast_player" "0" "npc_lead_time_scale" "0.0012" "npc_lead_time_min_dist" "100" "npc_lead_time_max_dist" "8000" "npc_aim_at_feet" "0" "explosion_inner_radius" "20" "explosionradius" "60" "impulse_force" "1000" // Ammo "ammo_stockpile_max" "300" "ammo_clip_size" "-1" //set to -1 for infinite ammo so the AI doesn't try to do reload tasks "ammo_default_total" "300" // Behavior "fire_rate" "4" "zoom_time_in" "0.15" "zoom_time_out" "0.15" "zoom_fov" "55" "reload_time" "3.0" "reload_time_late1" "1.98" "reload_time_late2" "1.36" "reload_time_late3" "0.80" "reloadempty_time" "3.0" "reloadempty_time_late1" "1.98" "reloadempty_time_late2" "1.36" "reloadempty_time_late3" "0.80" "holster_time" "0.5" "deploy_time" "0.8" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "rocket" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" "critical_hit" "0" "scripted_projectile_max_timestep" "0.2" // Spread "spread_stand_hip" "0" "spread_stand_hip_run" "0" "spread_stand_ads" "0" "spread_stand_hip_sprint" "0" "spread_crouch_hip" "0" "spread_crouch_ads" "0" "spread_air_hip" "0" "spread_air_ads" "0" "spread_kick_on_fire_stand_hip" "0" "spread_kick_on_fire_stand_ads" "0" "spread_kick_on_fire_crouch_hip" "0" "spread_kick_on_fire_crouch_ads" "0" "spread_kick_on_fire_air_hip" "0" "spread_kick_on_fire_air_ads" "0" "spread_max_kick_stand_hip" "0" "spread_max_kick_stand_ads" "0" "spread_max_kick_crouch_hip" "0" "spread_max_kick_crouch_ads" "0" "spread_max_kick_air_hip" "0" "spread_max_kick_air_ads" "0" "spread_decay_rate" "0" "spread_decay_delay" ".2" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "low_springconstant_launcher" "viewkick_pitch_base" "-0.25" "viewkick_pitch_random" "0.35" "viewkick_pitch_softScale" "0.65" "viewkick_pitch_hardScale" "1.0" "viewkick_yaw_base" "0.1" "viewkick_yaw_random" "0.65" "viewkick_yaw_random_innerexclude" "0.2" "viewkick_yaw_softScale" "0.75" "viewkick_yaw_hardScale" "0.5" "viewkick_roll_base" "0" "viewkick_roll_randomMin" "0.2" "viewkick_roll_randomMax" "0.25" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.75" "viewkick_hipfire_weaponFraction" "0.2" "viewkick_hipfire_weaponFraction_vmScale" "1.0" "viewkick_ads_weaponFraction" "0.1" "viewkick_ads_weaponFraction_vmScale" "0.5" "viewkick_scale_min_hipfire" "1.2" "viewkick_scale_max_hipfire" "1.0" "viewkick_scale_min_ads" "1.2" "viewkick_scale_max_ads" "0.6" "viewkick_scale_valuePerShot" "0.65" "viewkick_scale_valueLerpStart" "0" "viewkick_scale_valueLerpEnd" "15" "viewkick_scale_valueDecayDelay" "0.3" "viewkick_scale_valueDecayRate" "20" "viewkick_scale_firstshot_hipfire" "1.5" "viewkick_scale_firstshot_ads" "1.5" "viewpunch_multiplier" "1.25" // Bob "bob_cycle_time" "0.45" "bob_vert_dist" "0.1" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "0.5" "bob_roll" "-0.75" // View Drift "viewdrift_ads_stand_scale_pitch" "0.3" "viewdrift_ads_crouch_scale_pitch" "0.3" "viewdrift_ads_air_scale_pitch" "0.3" "viewdrift_ads_stand_scale_yaw" "0.12" "viewdrift_ads_crouch_scale_yaw" "0.12" "viewdrift_ads_air_scale_yaw" "0.12" // Rumble "fire_rumble" "pilot_autoshot_strong_fire" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.3" "sway_min_y" "-0.5" "sway_min_z" "-0.5" "sway_max_x" "0.3" "sway_max_y" "0.5" "sway_max_z" "0.1" "sway_min_pitch" "-3" "sway_min_yaw" "-3.5" "sway_min_roll" "-2" "sway_max_pitch" "3" "sway_max_yaw" "3.5" "sway_max_roll" "3" "sway_translate_gain" "10" "sway_rotate_gain" "12" "sway_move_forward_translate_x" "0" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "-2" "sway_move_back_translate_z" "-1" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-2" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "4" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-1" "sway_turn_right_rotate_yaw" "1" "sway_turn_up_rotate_pitch" "1" "sway_turn_down_rotate_pitch" "-1" // NPC "proficiency_poor_spreadscale" "3.0" "proficiency_average_spreadscale" "3.0" "proficiency_good_spreadscale" "2.0" "proficiency_very_good_spreadscale" "2.0" "npc_min_range" "0" "npc_max_range" "2000" "npc_min_engage_range" "400" "npc_max_engage_range" "1500" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "2000" "npc_min_burst" "3" "npc_max_burst" "3" "npc_rest_time_between_bursts_min" "0.7" "npc_rest_time_between_bursts_max" "1.4" "npc_rest_time_between_bursts_expedite" "2.0" //should be less than npc_rest_time_between_bursts_max. if npc is interrupted waiting for rest time through damage, wait this long instead // WeaponED Unhandled Key/Values and custom script Key/Values "viewdrift_hipfire_stand_scale_pitch" "0.325" "viewdrift_hipfire_crouch_scale_pitch" "0.275" "viewdrift_hipfire_air_scale_pitch" "0.5" "viewdrift_hipfire_stand_scale_yaw" "0.12" "viewdrift_hipfire_crouch_scale_yaw" "0.10" "viewdrift_hipfire_air_scale_yaw" "0.22" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" "viewdrift_ads_speed_pitch" "0.6" "viewdrift_ads_speed_yaw" "1.22" "deployfirst_time" "1.25" "sprintcycle_time" ".55" "hud_icon" "vgui/HUD/dpad_smr" "clip_bodygroup" "smr_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" // Crosshair "red_crosshair_range" "1500" }