WeaponData { // General "printname" "Remote Sentry Turret" "shortprintname" "Remote Sentry Turret" "description" "Remote Sentry Turret" "longdesc" "Remote Sentry Turret" "menu_icon" "ui/temp" "hud_icon" "ui/temp" "weaponClass" "human" "weaponType" "anti_titan" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "OnWeaponActivate" "OnWeaponActivate_titanweapon_xo16" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_xo16" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_xo16" //"OnClientAnimEvent" "OnClientAnimEvent_titanweapon_xo16" "viewmodel_offset_hip" "-12 -13 5" "viewmodel_offset_ads" "-12 -13 5" "flyoutEnabled" "0" // Menu Stats "stat_damage" "65" "stat_range" "75" "stat_accuracy" "80" "stat_rof" "75" // Models "viewmodel" "models/weapons/auto_rocket_launcher_ARL/ptpov_ARL.mdl" "playermodel" "models/weapons/auto_rocket_launcher_ARL/w_ARL.mdl" // Effects //"tracer_effect" "weapon_tracers_40mm" //"projectilemodel" "models/weapons/bullets/projectile_arl.mdl" "projectilemodel" "models/dev/empty_model.mdl" //"projectile_trail_effect_0" "weapon_40mm_projectile" // Effects "tracer_effect_first_person" "P_wpn_tracer_pulse" "tracer_effect" "P_wpn_tracer_pulse" "impact_effect_table" "titan_bullet" "vortex_impact_effect" "P_impact_xo_shield_cp" "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "fx_shell_eject_view" "wpn_shelleject_20mm_FP" "fx_shell_eject_world" "wpn_shelleject_20mm" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_xo" "fx_muzzle_flash_attach" "muzzle_flash" // Sound // "looping_sounds" "1" "fire_sound_1_player_1p" "Weapon_XO16_Single_1P" "fire_sound_1_player_3p" "Weapon_XO16_Single_3P" "fire_sound_2" "Weapon_bulletCasings.Bounce" "sound_dryfire" "titan_dryfire" // Network "net_optimize" "0" // Damage - When Used by Players "damage_type" "bullet" "damage_near_distance" "2100" // 2100 "damage_far_distance" "2700" // 2700 "damage_near_value" "35" // 100 "damage_far_value" "25" // 85 "damage_near_value_titanarmor" "120" // 93 "damage_far_value_titanarmor" "100" // 85 // Damage - When Used by NPCs "npc_damage_near_distance" "2700" "npc_damage_far_distance" "3200" // "npc_damage_near_value" "100" // "npc_damage_far_value" "85" // "npc_damage_near_value_titanarmor" "93" // "npc_damage_far_value_titanarmor" "85" "impulse_force" "10000" "critical_hit_damage_scale" "1.5" // Regen Ammo "regen_ammo_refill_rate" "25.0" "regen_ammo_refill_start_delay" "2.0" "regen_ammo_sound_range_start_1" "1" "regen_ammo_sound_range_name_1" "LSTAR_Reloading_Beep" // Ammo "ammo_stockpile_max" "-1" "ammo_clip_size" "100" "ammo_default_total" "-1" "reload_enabled" "0" "zoom_effects" "0" // Behavior "fire_rate" "14" "zoom_time_in" "0.1" "zoom_time_out" "0.1" "zoom_fov" "50" "reload_time" "4.6" "reload_time_late1" "3.65" "reload_time_late2" "1.68" "reload_time_late3" "0.7" "reloadempty_time" "4.6" "reloadempty_time_late1" "3.65" "reloadempty_time_late2" "1.68" "holster_time" ".45" "deploy_time" ".85" "lower_time" ".1" "raise_time" ".4" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "1" "headshot_distance" "5000" "damage_headshot_scale" "1.5" "critical_hit" "1" // Spread "spread_stand_hip" "0" "spread_stand_hip_run" "0" "spread_stand_ads" "0" "spread_stand_hip_sprint" "0" "spread_crouch_hip" "0" "spread_crouch_ads" "0" "spread_air_hip" "0" "spread_air_ads" "0" "spread_kick_on_fire_stand_hip" "0" "spread_kick_on_fire_stand_ads" "0" "spread_kick_on_fire_crouch_hip" "0" "spread_kick_on_fire_crouch_ads" "0" "spread_kick_on_fire_air_hip" "0" "spread_kick_on_fire_air_ads" "0" "spread_max_kick_stand_hip" "0" "spread_max_kick_stand_ads" "0" "spread_max_kick_crouch_hip" "0" "spread_max_kick_crouch_ads" "0" "spread_max_kick_air_hip" "0" "spread_max_kick_air_ads" "0" "spread_decay_rate" "5" "spread_decay_delay" ".2" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "low_springconstant_launcher" "viewkick_pitch_base" "0" "viewkick_pitch_random" "1" "viewkick_pitch_softScale" "-0.1" "viewkick_pitch_hardScale" "1" "viewkick_yaw_base" "0" "viewkick_yaw_random" "1" "viewkick_yaw_random_innerexclude" "0" "viewkick_yaw_softScale" "-0.1" "viewkick_yaw_hardScale" "0.5" "viewkick_roll_base" "0.2" "viewkick_roll_randomMin" "0" "viewkick_roll_randomMax" "0" "viewkick_roll_softScale" "0" "viewkick_roll_hardScale" "1.75" "viewkick_hipfire_weaponFraction" "0.0" "viewkick_hipfire_weaponFraction_vmScale" "1.0" "viewkick_ads_weaponFraction" "0.0" "viewkick_ads_weaponFraction_vmScale" "0.5" "viewkick_scale_min_hipfire" "1" "viewkick_scale_max_hipfire" "1" "viewkick_scale_min_ads" "1" "viewkick_scale_max_ads" "1" "viewkick_scale_valuePerShot" "0" "viewkick_scale_valueLerpStart" "0" "viewkick_scale_valueLerpEnd" "0" "viewkick_scale_valueDecayDelay" "0" "viewkick_scale_valueDecayRate" "0" "viewkick_scale_firstshot_hipfire" "0" "viewkick_scale_firstshot_ads" "0" "viewpunch_multiplier" "1.25" // Bob "bob_cycle_time" "0.7" "bob_vert_dist" "0.5" "bob_horz_dist" "1" "bob_max_speed" "150" "bob_pitch" "1" "bob_yaw" "1" "bob_roll" "-0.75" // View Drift "viewdrift_hipfire_stand_scale_pitch" "0.1" "viewdrift_hipfire_crouch_scale_pitch" "0.1" "viewdrift_hipfire_air_scale_pitch" "0.1" "viewdrift_hipfire_stand_scale_yaw" "0.075" "viewdrift_hipfire_crouch_scale_yaw" "0.075" "viewdrift_hipfire_air_scale_yaw" "0.075" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" "viewdrift_ads_stand_scale_pitch" "0.05" "viewdrift_ads_crouch_scale_pitch" "0.05" "viewdrift_ads_air_scale_pitch" "0.05" "viewdrift_ads_stand_scale_yaw" "0.037" "viewdrift_ads_crouch_scale_yaw" "0.037" "viewdrift_ads_air_scale_yaw" "0.037" "viewdrift_ads_speed_pitch" "0.6" "viewdrift_ads_speed_yaw" "1.22" // Rumble "fire_rumble" "titan_xo16" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.3" "sway_min_y" "-0.5" "sway_min_z" "-0.5" "sway_max_x" "0.3" "sway_max_y" "0.5" "sway_max_z" "0.1" "sway_min_pitch" "-3" "sway_min_yaw" "-3.5" "sway_min_roll" "-1" "sway_max_pitch" "3" "sway_max_yaw" "3.5" "sway_max_roll" "2" "sway_translate_gain" "10" "sway_rotate_gain" "12" "sway_move_forward_translate_x" "0" "sway_move_forward_translate_z" "-0.5" "sway_move_back_translate_x" "-2" "sway_move_back_translate_z" "-1" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-1" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "2" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "-1" "sway_turn_right_rotate_yaw" "1" "sway_turn_up_rotate_pitch" "1" "sway_turn_down_rotate_pitch" "-1" // NPC "proficiency_poor_spreadscale" "6.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "4.0" "proficiency_very_good_spreadscale" "3.1" "proficiency_perfect_spreadscale" "2.3" "npc_rest_time_between_bursts_min" "0.5" "npc_rest_time_between_bursts_max" "1.5" "npc_min_range" "0" "npc_max_range" "8000" // "npc_min_engage_range" "100" // "npc_max_engage_range" "16000" "npc_min_engage_range_heavy_armor" "1500" "npc_max_engage_range_heavy_armor" "3000" "npc_min_burst" "20" "npc_max_burst" "25" "npc_full_auto_vs_heavy_armor" "1" "npc_fire_at_enemy_defense_time" "1.0" // Crosshair "red_crosshair_range" "3200" // Bodygroups: "clip_bodygroup" "xotbr16_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" Mods { accelerator { "fire_rate" "5" "fire_rate_max" "17" "fire_rate_max_time_speedup" "5.0" "fire_rate_max_time_cooldown" "2.15" "ammo_clip_size" "150" "ammo_stockpile_max" "1200" "ammo_default_total" "1200" "viewkick_scale_min_hipfire" "1.5"//0.6 "viewkick_scale_max_hipfire" "2.0"//1.0 "viewkick_scale_min_ads" "0.6"//0.3 "viewkick_scale_max_ads" "1.6"//0.8 "viewkick_scale_valuePerShot" "1" "viewkick_scale_valueLerpStart" "50" "viewkick_scale_valueLerpEnd" "150" "viewkick_pitch_base" "-0.05" "viewkick_pitch_random" "0.65" "viewkick_pitch_hardScale" "*1.5" "viewkick_yaw_base" "0.05" "viewkick_yaw_random" "0.30" "viewkick_yaw_hardScale" "*1.5" "spread_stand_ads" "0.8" "spread_crouch_ads" "0.8" "spread_air_ads" "0.8" "fire_sound_1_player_1p" "Weapon_XO16_SingleAccel_1P" "fire_sound_1_player_3p" "Weapon_XO16_SingleAccel_3P" } electric_rounds { //Electric Rounds - , less damage. (Reloads more frequently for roughly equivalent DPS ) //Pros: Increased damage to shields, vortex. Increased fire rate. //Cons: Less damage - aka reloads more frequently with equivalent damage output against non-shields per clip. //Unique Use Case: 2v2, you can choose to burn down both shields instead of just focusing 1 guy. Go after people with Vortex Shield. "fire_rate" "12" "damage_near_value" "85" "damage_far_value" "75" "tracer_effect" "weapon_tracers_vortex" "tracer_effect_first_person" "weapon_tracers_vortex" "impact_effect_table" "exp_arc_cannon" //"rumble" "4" } fast_reload { "reload_time" "*0.6" "reload_time_late1" "*0.6" "reloadempty_time" "*0.6" "reloadempty_time_late1" "*0.6" } extended_ammo { "ammo_stockpile_max" "900" "ammo_clip_size" "90" "ammo_default_total" "900" } burst { //Longburst "fire_rate" "20" "burst_fire_count" "8" "burst_fire_delay" "0.3" "viewkick_pitch_hardScale" "1.65" "viewkick_pitch_base" "-0.1" "viewkick_pitch_random" "0.25" "viewkick_yaw_base" "0.1" "viewkick_yaw_random" "0.2" "spread_stand_hip" "2" "spread_stand_hip_run" "5.5" "spread_stand_hip_sprint" "25" "spread_stand_ads" "0.3" "spread_crouch_hip" "2" "spread_crouch_ads" "0.3" "spread_air_hip" "5.5" "spread_air_ads" "0.3" "fire_mode" "semi-auto" "fire_sound_1_player_1p" "Weapon_XO16_Single_1P" "fire_sound_1_player_3p" "Weapon_XO16_Single_3P" } fire_rate_max_zoom { "fire_rate" "6" "fire_rate_max" "12" "fire_rate_max_use_ads" "true" } burn_mod_titan_xo16 { "fx_muzzle_flash_view" "wpn_muzzleflash_xo_elec_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_xo_elec" "tracer_effect" "P_wpn_tracer_xo16_elec" "tracer_effect_first_person" "P_wpn_tracer_xo16_elec" "impact_effect_table" "titan_bullet_elec" "fire_rate" "11" "is_burn_mod" "1" "fire_sound_1_player_1p" "Weapon_XO16_SingleAmped_1P" "fire_sound_1_player_3p" "Weapon_XO16_SingleAmped_1P" } } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y clipAmmo weapon_ammo clipSize weapon_clipSize } Crosshair_1 { "ui" "ui/crosshair_turret" "base_spread" "0" Args { isFiring weapon_is_firing } } } }