WeaponData { // General "printname" "Remote Blaster Turret" "shortprintname" "Remote Blaster Turret" "description" "Remote Blaster Turret" "longdesc" "Remote Blaster Turret" "menu_icon" "ui/temp" "hud_icon" "ui/temp" "weaponClass" "human" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "weaponType" "anti_titan" "minimap_reveal_distance" "32000" "fast_swap_to" "0" "OnWeaponActivate" "OnWeaponActivate_weapon_smr" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_weapon_smr" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_weapon_smr" "OnClientAnimEvent" "OnClientAnimEvent_weapon_smr" "projectile_first_person_offset_fraction" "1.0" "projectile_drift_windiness" "10" "projectile_drift_intensity" "0.5" "projectile_straight_time_min" "0.5" "projectile_straight_time_max" "4" "projectile_straight_radius_min" "0" "projectile_straight_radius_max" "6" "flyoutEnabled" "0" // Menu Stats "stat_damage" "20" "stat_range" "50" "stat_accuracy" "50" "stat_rof" "95" // Models "viewmodel" "models/weapons/epg/ptpov_epg.mdl" "playermodel" "models/weapons/epg/w_epg.mdl" "projectilemodel" "models/weapons/bullets/projectile_arl.mdl" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" // Regen Ammo "regen_ammo_refill_rate" "9.0" "regen_ammo_refill_start_delay" "3.0" "regen_ammo_sound_range_start_1" "1" "regen_ammo_sound_range_name_1" "LSTAR_Reloading_Beep" // Ammo "ammo_stockpile_max" "-1" "ammo_clip_size" "35" "ammo_default_total" "-1" "reload_enabled" "0" // Effects "tracer_effect" "weapon_tracers_xo16" "impact_effect_table" "exp_small" //"projectile_trail_effect_0" "Rocket_Smoke_SMR" //"projectile_trail_effect_0" "weapon_40mm_projectile" "projectile_trail_effect_0" "P_mastiff_proj" "projectile_trail_attachment" "exhaust" "vortex_absorb_effect" "wpn_vortex_projectile_SMR_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_SMR" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "show_grenade_indicator" "0" // Sound "sound_dryfire" "spring_dryfire" "fire_sound_1_player_1p" "ShoulderRocket_Homing_Fire_1P" "fire_sound_1_player_3p" "ShoulderRocket_Homing_Fire_3P" "fx_muzzle_flash_view" "wpn_muzzleflash_pistol_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_xo" "fx_muzzle_flash_attach" "muzzle_flash" // Damage - When Used by Players "damage_type" "bullet" "damage_near_distance" "800" "damage_far_distance" "15000" "damage_near_value_titanarmor" "320" "damage_far_value_titanarmor" "320" "explosion_damage_heavy_armor" "220" "explosion_damage" "25" "damage_near_value" "35" "damage_far_value" "35" "critical_hit_damage_scale" "1.5" // Damage - When Used by NPCs "npc_damage_near_distance" "800" "npc_damage_far_distance" "1200" "npc_damage_near_value" "25" "npc_damage_far_value" "25" "npc_damage_near_value_titanarmor" "150" "npc_damage_far_value_titanarmor" "150" "npc_miss_fast_player" "0" "zoom_effects" "0" //If increasing explosion radius check if SMR_DamagedPlayerOrNPC is still necessary. It's manually applying rodeo splash damage. "explosion_inner_radius" "1" "explosionradius" "16" "impulse_force" "1000" // Behavior "fire_rate" "4" "zoom_time_in" "0.40" "zoom_time_out" "0.40" "viewmodel_offset_hip" "-12 -16 5" "viewmodel_offset_ads" "-12 -16 5" "zoom_fov" "50" "reload_time" "3.0" "reload_time_late1" "1.98" "reload_time_late2" "1.36" "reload_time_late3" "0.80" "reloadempty_time" "3.0" "reloadempty_time_late1" "1.98" "reloadempty_time_late2" "1.36" "reloadempty_time_late3" "0.80" "holster_time" "0.5" "deploy_time" "0.8" "lower_time" "0.25" "raise_time" "0.3" "vortex_refire_behavior" "rocket" "allow_empty_fire" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" "critical_hit" "1" "scripted_projectile_max_timestep" "0.02" "sprint_fractional_anims" "0" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" // Spread "spread_stand_hip" "0" "spread_stand_hip_run" "0" "spread_stand_ads" "0" "spread_stand_hip_sprint" "0" "spread_crouch_hip" "0" "spread_crouch_ads" "0" "spread_air_hip" "0" "spread_air_ads" "0" "spread_kick_on_fire_stand_hip" "0" "spread_kick_on_fire_stand_ads" "0" "spread_kick_on_fire_crouch_hip" "0" "spread_kick_on_fire_crouch_ads" "0" "spread_kick_on_fire_air_hip" "0" "spread_kick_on_fire_air_ads" "0" "spread_max_kick_stand_hip" "0" "spread_max_kick_stand_ads" "0" "spread_max_kick_crouch_hip" "0" "spread_max_kick_crouch_ads" "0" "spread_max_kick_air_hip" "0" "spread_max_kick_air_ads" "0" "spread_decay_rate" "5" "spread_decay_delay" ".2" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "low_springconstant_launcher" "viewkick_pitch_base" "0" "viewkick_pitch_random" "1" "viewkick_pitch_softScale" "-0.1" "viewkick_pitch_hardScale" "1" "viewkick_yaw_base" "0" "viewkick_yaw_random" "1" "viewkick_yaw_random_innerexclude" "0" "viewkick_yaw_softScale" "-0.1" "viewkick_yaw_hardScale" "0.5" "viewkick_roll_base" "0.2" "viewkick_roll_randomMin" "0" "viewkick_roll_randomMax" "0" "viewkick_roll_softScale" "0" "viewkick_roll_hardScale" "1.75" "viewkick_hipfire_weaponFraction" "0.0" "viewkick_hipfire_weaponFraction_vmScale" "1.0" "viewkick_ads_weaponFraction" "0.0" "viewkick_ads_weaponFraction_vmScale" "0.5" "viewkick_scale_min_hipfire" "1" "viewkick_scale_max_hipfire" "1" "viewkick_scale_min_ads" "1" "viewkick_scale_max_ads" "1" "viewkick_scale_valuePerShot" "0" "viewkick_scale_valueLerpStart" "0" "viewkick_scale_valueLerpEnd" "0" "viewkick_scale_valueDecayDelay" "0" "viewkick_scale_valueDecayRate" "0" "viewkick_scale_firstshot_hipfire" "0" "viewkick_scale_firstshot_ads" "0" "viewpunch_multiplier" "1.25" // Rumble "fire_rumble" "pilot_autoshot_weak_fire" // Sway "sway_translate_gain" "0.0" "sway_rotate_gain" "0.0" "bob_min_speed" "0.0" "bob_max_speed" "0.0" "bob_gain" "0.0" // NPC "proficiency_poor_spreadscale" "3.0" "proficiency_average_spreadscale" "2" "proficiency_good_spreadscale" "1.4" "proficiency_very_good_spreadscale" "1.4" "npc_min_engage_range" "100" "npc_max_engage_range" "1300" "npc_min_engage_range_heavy_armor" "500" "npc_max_engage_range_heavy_armor" "3200" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_burst" "7" "npc_max_burst" "11" "npc_rest_time_between_bursts_min" "0.4" "npc_rest_time_between_bursts_max" "0.6" // WeaponED Unhandled Key/Values and custom script Key/Values "deployfirst_time" "1.25" "sprintcycle_time" ".55" "clip_bodygroup" "smr_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" // Crosshair "red_crosshair_range" "3500" Mods { } active_crosshair_count "1" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread adsFrac player_zoomFrac isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y clipAmmo weapon_ammo clipSize weapon_clipSize } Crosshair_1 { "ui" "ui/crosshair_turret" "base_spread" "0.25" Args { isFiring weapon_is_firing } } } }