WeaponData { // General "printname" "#WPN_TITAN_XO16" "shortprintname" "#WPN_TITAN_XO16_SHORT" "description" "#WPN_TITAN_XO16_DESC" "longdesc" "#WPN_TITAN_XO16_LONGDESC" "menu_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_xo16" "hud_icon" "r2_ui/menus/loadout_icons/titan_weapon/titan_weapon_xo16" "weaponClass" "titan" "pickup_hold_prompt" "Hold [USE] [WEAPONNAME]" "pickup_press_prompt" "[USE] [WEAPONNAME]" "minimap_reveal_distance" "32000" "OnWeaponActivate" "OnWeaponActivate_titanweapon_xo16" // "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanweapon_xo16" // "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanweapon_xo16" "OnClientAnimEvent" "GlobalClientEventHandler" "ammo_no_remove_from_stockpile" "1" // Menu Stats "stat_damage" "65" "stat_range" "75" "stat_accuracy" "80" "stat_rof" "75" "ads_move_speed_scale" "0.40" // Models "viewmodel" "models/weapons/xotbr16/atpov_xotbr16.mdl" "playermodel" "models/weapons/xotbr16/w_xotbr16.mdl" "bolt_gravity_enabled" "0" "damage_flags" "DF_STOPS_TITAN_REGEN | DF_BULLET | DF_NO_SELF_DAMAGE | DF_KNOCK_BACK" // Effects //"tracer_effect" "weapon_tracers_40mm" //"projectilemodel" "models/weapons/bullets/projectile_arl.mdl" "projectilemodel" "models/dev/empty_model.mdl" //"projectile_trail_effect_0" "weapon_40mm_projectile" "tracer_effect" "weapon_tracers_xo16" "tracer_effect_first_person" "weapon_tracers_xo16" "impact_effect_table" "titan_bullet" "vortex_impact_effect" "P_impact_xo_shield_cp" "vortex_absorb_effect" "wpn_vortex_projectile_20mm_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_20mm" "vortex_absorb_sound" "Vortex_Shield_AbsorbBulletLarge" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbBulletLarge_1P_VS_3P" "vortex_drain" "0.0" "projectile_adjust_to_gun_barrel" "1" "fx_shell_eject_view" "wpn_shelleject_20mm_FP" "fx_shell_eject_world" "wpn_shelleject_20mm" "fx_shell_eject_attach" "shell" "fx_muzzle_flash_view" "wpn_muzzleflash_xo_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_xo" "fx_muzzle_flash_attach" "muzzle_flash" // Sound "looping_sounds" "1" "fire_sound_1_player_1p" "Weapon_XO16_Single_1P" "fire_sound_1_player_3p" "Weapon_XO16_Single_3P" "fire_sound_2" "Weapon_bulletCasings.Bounce" "sound_dryfire" "titan_dryfire" "low_ammo_sound_name_1" "XO16_LowAmmo_Shot1" "burst_or_looping_fire_sound_start_1p" "Weapon_xo16_fire_first_1P" "burst_or_looping_fire_sound_middle_1p" "Weapon_xo16_fire_loop_1P" "burst_or_looping_fire_sound_end_1p" "Weapon_xo16_fire_last_1P" "burst_or_looping_fire_sound_start_3p" "Weapon_xo16_fire_first_3P" "burst_or_looping_fire_sound_middle_3p" "Weapon_xo16_fire_loop_3P" "burst_or_looping_fire_sound_end_3p" "Weapon_xo16_fire_last_3P" "burst_or_looping_fire_sound_start_npc" "Weapon_xo16_fire_first_3P" "burst_or_looping_fire_sound_middle_npc" "Weapon_xo16_fire_loop_3P" "burst_or_looping_fire_sound_end_npc" "Weapon_xo16_fire_last_3P" // Network "net_optimize" "1" // Damage - When Used by Players "damage_type" "bullet" "fire_rate" "12" MP_BASE { "ammo_clip_size" "30" "enable_highlight_networking_on_creation" "1" "damage_near_distance" "1200" // 2100 "damage_far_distance" "2000" // 2700 "damage_near_value" "100" "damage_far_value" "50" "damage_near_value_titanarmor" "120" "damage_far_value_titanarmor" "100" "deploy_time" "1.75" "bolt_hitsize" "4.0" "explosionradius" "100" "explosion_inner_radius" "30" "explosion_damage" "50" "explosion_damage_heavy_armor" "0" // Damage - When Used by NPCs "npc_damage_near_distance" "2700" "npc_damage_far_distance" "3200" // "npc_damage_near_value" "100" // "npc_damage_far_value" "85" // "npc_damage_near_value_titanarmor" "93" // "npc_damage_far_value_titanarmor" "85" "spread_max_kick_stand_hip" "8.0" "spread_max_kick_stand_ads" "3.0" "spread_max_kick_crouch_hip" "5.0" "spread_max_kick_crouch_ads" "3.0" "spread_max_kick_air_hip" "9.0" "spread_max_kick_air_ads" "9.0" } SP_BASE { "ammo_clip_size" "30" "enable_highlight_networking_on_creation" "1" "damage_near_distance" "1200" // 2100 "damage_far_distance" "2000" // 2700 "damage_near_value" "100" "damage_far_value" "50" "damage_near_value_titanarmor" "120" "damage_far_value_titanarmor" "100" "deploy_time" "1.75" "bolt_hitsize" "4.0" "explosionradius" "100" "explosion_inner_radius" "30" "explosion_damage" "50" "explosion_damage_heavy_armor" "0" // Damage - When Used by NPCs "npc_damage_near_distance" "2700" "npc_damage_far_distance" "3200" // "npc_damage_near_value" "100" // "npc_damage_far_value" "85" // "npc_damage_near_value_titanarmor" "93" // "npc_damage_far_value_titanarmor" "85" "spread_max_kick_stand_hip" "8.0" "spread_max_kick_stand_ads" "2.0" "spread_max_kick_crouch_hip" "5.0" "spread_max_kick_crouch_ads" "1.0" "spread_max_kick_air_hip" "9.0" "spread_max_kick_air_ads" "5.0" } "impulse_force" "10000" "critical_hit_damage_scale" "1.5" // Ammo "ammo_stockpile_max" "4040" "ammo_default_total" "4040" // Behavior "zoom_time_in" "0.3" "zoom_time_out" "0.3" "zoom_fov" "33" "reload_time" "2.6" "reload_time_late1" "2.06" "reload_time_late2" "0.94" "reload_time_late3" "0.39" "reloadempty_time" "2.6" "reloadempty_time_late1" "2.06" "reloadempty_time_late2" "0.94" "holster_time" ".45" "lower_time" ".1" "raise_time" ".4" "vortex_refire_behavior" "bullet" "allow_empty_fire" "0" "reload_enabled" "1" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "1" "headshot_distance" "5000" "damage_headshot_scale" "1.5" "critical_hit" "1" // Spread "spread_stand_hip" "1.2" "spread_stand_hip_run" "1.2" "spread_stand_hip_sprint" "1.2" "spread_crouch_hip" "1.2" "spread_air_hip" "3.0" "spread_stand_ads" "0.4" "spread_crouch_ads" "0.4" "spread_air_ads" "3.0" "spread_kick_on_fire_stand_hip" "0.4" "spread_kick_on_fire_stand_ads" "0.3" "spread_kick_on_fire_crouch_hip" "0.4" "spread_kick_on_fire_crouch_ads" "0.3" "spread_kick_on_fire_air_hip" "0.4" "spread_kick_on_fire_air_ads" "0.4" "spread_decay_rate" "6.5" "spread_decay_delay" "0.15" "ammo_suck_behavior" "primary_weapons" // View Kick "viewkick_spring" "titan_xo16" "viewkick_pitch_base" "-0.2" "viewkick_pitch_random" "0.5" "viewkick_pitch_softScale" "0.5" "viewkick_pitch_hardScale" "0.0" "viewkick_yaw_base" "0.2" "viewkick_yaw_random" "0.15" "viewkick_yaw_softScale" "0.5" "viewkick_yaw_hardScale" "0.0" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.15" "viewkick_roll_randomMax" "0.20" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "0.75" "viewkick_hipfire_weaponFraction" "0.7" "viewkick_hipfire_weaponFraction_vmScale" "0.3" "viewkick_ads_weaponFraction" "0.6" "viewkick_ads_weaponFraction_vmScale" "0.7" "viewkick_scale_min_hipfire" "0.6" "viewkick_scale_max_hipfire" "1.0" "viewkick_scale_min_ads" "0.3" "viewkick_scale_max_ads" "0.8" "viewkick_scale_valuePerShot" "1" "viewkick_scale_valueLerpStart" "5" "viewkick_scale_valueLerpEnd" "50" "viewkick_scale_valueDecayDelay" "0.20" "viewkick_scale_valueDecayRate" "30" "viewpunch_multiplier" "1.1" // Bob "bob_cycle_time" "0.69" "bob_vert_dist" "0.6" "bob_horz_dist" "0.1" "bob_max_speed" "150" "bob_pitch" "0.75" "bob_yaw" "-1.7" "bob_roll" "-1.2" // Bob Zoomed "bob_cycle_time_zoomed" "0.8" "bob_vert_dist_zoomed" "0.6" "bob_horz_dist_zoomed" "0.1" "bob_max_speed_zoomed" "150" "bob_pitch_zoomed" "0.75" "bob_yaw_zoomed" "-1.7" "bob_roll_zoomed" "-1.2" // View Drift "viewdrift_hipfire_stand_scale_pitch" "0.1" "viewdrift_hipfire_crouch_scale_pitch" "0.1" "viewdrift_hipfire_air_scale_pitch" "0.1" "viewdrift_hipfire_stand_scale_yaw" "0.075" "viewdrift_hipfire_crouch_scale_yaw" "0.075" "viewdrift_hipfire_air_scale_yaw" "0.075" "viewdrift_hipfire_speed_pitch" "0.6" "viewdrift_hipfire_speed_yaw" "1.22" "viewdrift_ads_stand_scale_pitch" "0.05" "viewdrift_ads_crouch_scale_pitch" "0.05" "viewdrift_ads_air_scale_pitch" "0.05" "viewdrift_ads_stand_scale_yaw" "0.037" "viewdrift_ads_crouch_scale_yaw" "0.037" "viewdrift_ads_air_scale_yaw" "0.037" "viewdrift_ads_speed_pitch" "0.6" "viewdrift_ads_speed_yaw" "1.22" // Rumble "fire_rumble" "rumble_titan_xo16" // Sway "sway_rotate_attach" "SWAY_ROTATE" "sway_min_x" "-0.5" "sway_min_y" "-2" "sway_min_z" "-2.7" "sway_max_x" "0.5" "sway_max_y" "2" "sway_max_z" "2.7" "sway_min_pitch" "-3" "sway_min_yaw" "-2.5" "sway_min_roll" "-4" "sway_max_pitch" "3" "sway_max_yaw" "2.5" "sway_max_roll" "4" "sway_translate_gain" "4" "sway_rotate_gain" "7" "sway_move_forward_translate_x" "-0.1" "sway_move_forward_translate_z" "-2.7" "sway_move_back_translate_x" "0.2" "sway_move_back_translate_z" "-0.2" "sway_move_left_translate_y" "-1" "sway_move_left_translate_z" "-0.5" "sway_move_left_rotate_roll" "-2" "sway_move_right_translate_y" "1" "sway_move_right_translate_z" "-0.5" "sway_move_right_rotate_roll" "2" "sway_move_up_translate_z" "-1" "sway_move_down_translate_z" "1" "sway_turn_left_rotate_yaw" "1" "sway_turn_right_rotate_yaw" "-1" "sway_turn_left_translate_y" "-.5" "sway_turn_right_translate_y" ".5" "sway_turn_up_translate_z" "-1" "sway_turn_down_translate_z" "1" "sway_turn_up_translate_x" "-.1" "sway_turn_down_translate_x" ".1" "sway_turn_left_rotate_roll" "-4" "sway_turn_right_rotate_roll" "4" "sway_turn_up_rotate_pitch" "-3" "sway_turn_down_rotate_pitch" "3" "sway_turn_up_rotate_roll" "0.8" "sway_turn_down_rotate_roll" "-0.8" // Sway "sway_rotate_attach_zoomed" "SWAY_ROTATE" "sway_min_x_zoomed" "-0.5" "sway_min_y_zoomed" "-2" "sway_min_z_zoomed" "-2.7" "sway_max_x_zoomed" "0.5" "sway_max_y_zoomed" "2" "sway_max_z_zoomed" "2.7" "sway_min_pitch_zoomed" "-3" "sway_min_yaw_zoomed" "-2.5" "sway_min_roll_zoomed" "-4" "sway_max_pitch_zoomed" "3" "sway_max_yaw_zoomed" "2.5" "sway_max_roll_zoomed" "4" "sway_translate_gain_zoomed" "4" "sway_rotate_gain_zoomed" "7" "sway_move_forward_translate_x_zoomed" "-0.1" "sway_move_forward_translate_z_zoomed" "-2.7" "sway_move_back_translate_x_zoomed" "0.2" "sway_move_back_translate_z_zoomed" "-0.2" "sway_move_left_translate_y_zoomed" "-1" "sway_move_left_translate_z_zoomed" "-0.5" "sway_move_left_rotate_roll_zoomed" "-2" "sway_move_right_translate_y_zoomed" "1" "sway_move_right_translate_z_zoomed" "-0.5" "sway_move_right_rotate_roll_zoomed" "2" "sway_move_up_translate_z_zoomed" "-1" "sway_move_down_translate_z_zoomed" "1" "sway_turn_left_rotate_yaw_zoomed" "1" "sway_turn_right_rotate_yaw_zoomed" "-1" "sway_turn_left_translate_y_zoomed" "-.5" "sway_turn_right_translate_y_zoomed" ".5" "sway_turn_up_translate_z_zoomed" "-1" "sway_turn_down_translate_z_zoomed" "1" "sway_turn_up_translate_x_zoomed" "-.1" "sway_turn_down_translate_x_zoomed" ".1" "sway_turn_left_rotate_roll_zoomed" "-4" "sway_turn_right_rotate_roll_zoomed" "4" "sway_turn_up_rotate_pitch_zoomed" "-3" "sway_turn_down_rotate_pitch_zoomed" "3" "sway_turn_up_rotate_roll_zoomed" "0.8" "sway_turn_down_rotate_roll_zoomed" "-0.8" // NPC "proficiency_poor_spreadscale" "5.0" "proficiency_average_spreadscale" "5.0" "proficiency_good_spreadscale" "4.0" "proficiency_very_good_spreadscale" "3.1" "proficiency_perfect_spreadscale" "2.3" "npc_rest_time_between_bursts_min" "0.5" "npc_rest_time_between_bursts_max" "1.5" "npc_min_range" "0" "npc_max_range" "8000" "npc_min_engage_range" "100" "npc_max_engage_range" "3000" "npc_min_engage_range_heavy_armor" "1500" "npc_max_engage_range_heavy_armor" "3000" "npc_min_burst" "20" "npc_max_burst" "25" "npc_full_auto_vs_heavy_armor" "1" "npc_fire_at_enemy_defense_time" "1.0" // Crosshair "red_crosshair_range" "1200" // Bodygroups: "clip_bodygroup" "xotbr16_magazine" "clip_bodygroup_index_shown" "0" "clip_bodygroup_index_hidden" "1" "clip_bodygroup_show_for_milestone_0" "1" "clip_bodygroup_show_for_milestone_1" "0" "clip_bodygroup_show_for_milestone_2" "1" "clip_bodygroup_show_for_milestone_3" "1" "bodygroup_ammo_index_count" "7" "aimassist_disable_hipfire_humansonly" "1" "aimassist_disable_ads_humansonly" "1" Mods { accelerator { "fire_rate" "5" "fire_rate_max" "17" "fire_rate_max_time_speedup" "5.0" "fire_rate_max_time_cooldown" "2.15" "ammo_clip_size" "150" "ammo_stockpile_max" "1200" "ammo_default_total" "1200" "viewkick_scale_min_hipfire" "1.5"//0.6 "viewkick_scale_max_hipfire" "2.0"//1.0 "viewkick_scale_min_ads" "0.6"//0.3 "viewkick_scale_max_ads" "1.6"//0.8 "viewkick_scale_valuePerShot" "1" "viewkick_scale_valueLerpStart" "50" "viewkick_scale_valueLerpEnd" "150" "viewkick_pitch_base" "-0.05" "viewkick_pitch_random" "0.65" "viewkick_pitch_hardScale" "*1.5" "viewkick_yaw_base" "0.05" "viewkick_yaw_random" "0.30" "viewkick_yaw_hardScale" "*1.5" "spread_stand_ads" "0.8" "spread_crouch_ads" "0.8" "spread_air_ads" "0.8" "fire_sound_1_player_1p" "Weapon_XO16_SingleAccel_1P" "fire_sound_1_player_3p" "Weapon_XO16_SingleAccel_3P" } electric_rounds { //Electric Rounds - , less damage. (Reloads more frequently for roughly equivalent DPS ) //Pros: Increased damage to shields, vortex. Increased fire rate. //Cons: Less damage - aka reloads more frequently with equivalent damage output against non-shields per clip. //Unique Use Case: 2v2, you can choose to burn down both shields instead of just focusing 1 guy. Go after people with Vortex Shield. "fire_rate" "12" "damage_near_value" "85" "damage_far_value" "75" "tracer_effect" "weapon_tracers_vortex" "tracer_effect_first_person" "weapon_tracers_vortex" "impact_effect_table" "exp_arc_cannon" //"rumble" "4" } fast_reload { "reload_time" "*0.6" "reload_time_late1" "*0.6" "reloadempty_time" "*0.6" "reloadempty_time_late1" "*0.6" } extended_ammo { "ammo_stockpile_max" "900" "ammo_clip_size" "90" "ammo_default_total" "900" } burst { //Longburst "fire_rate" "20" "burst_fire_count" "8" "burst_fire_delay" "0.3" "viewkick_pitch_hardScale" "1.65" "viewkick_pitch_base" "-0.1" "viewkick_pitch_random" "0.25" "viewkick_yaw_base" "0.1" "viewkick_yaw_random" "0.2" "spread_stand_hip" "2" "spread_stand_hip_run" "5.5" "spread_stand_hip_sprint" "25" "spread_stand_ads" "0.3" "spread_crouch_hip" "2" "spread_crouch_ads" "0.3" "spread_air_hip" "5.5" "spread_air_ads" "0.3" "fire_mode" "semi-auto" "fire_sound_1_player_1p" "Weapon_XO16_Single_1P" "fire_sound_1_player_3p" "Weapon_XO16_Single_3P" } fire_rate_max_zoom { "fire_rate" "6" "fire_rate_max" "12" "fire_rate_max_use_ads" "true" } burn_mod_titan_xo16 { "fx_muzzle_flash_view" "wpn_muzzleflash_xo_elec_FP" "fx_muzzle_flash_world" "wpn_muzzleflash_xo_elec" "tracer_effect" "P_wpn_tracer_xo16_elec" "tracer_effect_first_person" "P_wpn_tracer_xo16_elec" "impact_effect_table" "titan_bullet_elec" "fire_rate" "11" "is_burn_mod" "1" "fire_sound_1_player_1p" "Weapon_XO16_SingleAmped_1P" "fire_sound_1_player_3p" "Weapon_XO16_SingleAmped_1P" } } active_crosshair_count "2" rui_crosshair_index "0" RUI_CrosshairData { DefaultArgs { adjustedSpread weapon_spread isSprinting player_is_sprinting isReloading weapon_is_reloading teamColor crosshair_team_color isAmped weapon_is_amped crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_1 { "ui" "ui/crosshair_plus" "base_spread" "0.0" Args { isFiring weapon_is_firing } } } }