WeaponData { // General "printname" "#WPN_TITAN_ELECTRIC_SMOKE" "shortprintname" "#WPN_TITAN_ELECTRIC_SMOKE_SHORT" "description" "#WPN_TITAN_ELECTRIC_SMOKE_DESC" "longdesc" "#WPN_TITAN_ELECTRIC_SMOKE_LONGDESC" "menu_icon" "rui/titan_loadout/tactical/titan_tactical_electric_smoke_menu" "hud_icon" "rui/titan_loadout/tactical/titan_tactical_electric_smoke" "weaponClass" "titan" "weaponType" "tactical" "fire_mode" "offhand_instant" "cooldown_type" "ammo_instant" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_titanability_smoke" "OnWeaponNpcPrimaryAttack" "OnWeaponNpcPrimaryAttack_titanability_smoke" // Menu Stats "stat_damage" "90" "stat_range" "100" "stat_accuracy" "50" "stat_rof" "40" // Effects "impact_effect_table" "exp_rocket_dumbfire" "projectile_trail_effect_0" "Rocket_Smoke_SMALL_Titan_2" "projectile_trail_attachment" "exhaust" "vortex_absorb_effect" "wpn_vortex_projectile_rocket_FP" "vortex_absorb_effect_third_person" "wpn_vortex_projectile_rocket" "vortex_absorb_sound" "Vortex_Shield_AbsorbRocket" "vortex_absorb_sound_1p_vs_3p" "Vortex_Shield_AbsorbRocket_1P_VS_3P" "projectile_adjust_to_gun_barrel" "0" "damage_type" "burn" "explosion_inner_radius" "50" "explosionradius" "120" "impulse_force" "1" // Ammo "ammo_display" "bar" "ammo_stockpile_max" "100" "ammo_clip_size" "100" "ammo_default_total" "100" "ammo_per_shot" "100" "ammo_min_to_fire" "100" // Regen Ammo "regen_ammo_refill_rate" "5.0" "regen_ammo_refill_start_delay" "0.0" MP_BASE { // Damage - When Used by Players "damage_near_distance" "800" "damage_far_distance" "1200" "damage_near_value" "900" "damage_far_value" "900" "explosion_damage" "100" "explosion_damage_heavy_armor" "250" } SP_BASE { // Damage - When Used by Players "damage_near_distance" "800" "damage_far_distance" "1200" "damage_near_value" "900" "damage_far_value" "900" "explosion_damage" "100" "explosion_damage_heavy_armor" "250" } // Behavior "fire_rate" "1" "zoom_time_in" "0.01" "zoom_time_out" "0.01" "zoom_fov" "50" "reload_time" "0" "holster_time" "0.01" "deploy_time" "0.01" "lower_time" "0.01" "raise_time" "0.01" "vortex_refire_behavior" "rocket" "allow_empty_fire" "0" "reload_enabled" "0" "allow_empty_click" "1" "empty_reload_only" "0" "trigger_snipercam" "1" "allow_headshots" "0" // Spread "spread_stand_hip" "0" "spread_stand_ads" "0" "ammo_suck_behavior" "offhand_weapons" // View Kick "viewkick_spring" "pistol" "viewkick_pitch_base" "-2.5" "viewkick_pitch_random" "0.5" "viewkick_pitch_softScale" "0.5" "viewkick_pitch_hardScale" "0.5" "viewkick_yaw_base" "0" "viewkick_yaw_random" "0.5" "viewkick_yaw_softScale" "1.5" "viewkick_yaw_hardScale" "0.25" "viewkick_roll_base" "0.0" "viewkick_roll_randomMin" "0.6" "viewkick_roll_randomMax" "0.8" "viewkick_roll_softScale" "0.2" "viewkick_roll_hardScale" "1.0" "viewkick_hipfire_weaponFraction" "0.4" "viewkick_hipfire_weaponFraction_vmScale" "0.5" "viewkick_ads_weaponFraction" "0.0" "viewkick_ads_weaponFraction_vmScale" "0.0" // Rumble "fire_rumble" "rumble_titan_ordnanceeject" // Sway // NPC "npc_min_range" "0" "npc_max_range" "1500" "npc_min_burst" "1" "npc_max_burst" "1" "npc_rest_time_between_bursts_min" "8" "npc_rest_time_between_bursts_max" "14" "npc_use_check_type" "electric_smoke" // WeaponED Unhandled Key/Values and custom script Key/Values "sway_turn_angle_factor" ".8" "sway_turn_origin_factor" "0.2" "sway_turn_angle_factor_zoomed" "1.5" "sway_turn_origin_factor_zoomed" "0.2" "sway_move_angle_factor" "-2" "sway_move_origin_factor" "-.2" "sway_move_angle_factor_zoomed" "0" "sway_move_origin_factor_zoomed" "0.03" "sway_gain" "15.0" Mods { pas_defensive_core { "fire_rate" "*1.25" } trigger_stickies { } fast_warmup { "fire_rate" "*1.5" } dev_mod_low_recharge { "fire_rate" "*20" } burn_mod_titan_smoke { "fire_rate" "*1.25" "is_burn_mod" "1" } npc_normal_difficulty { "proficiency_poor_additional_rest" "30" "proficiency_average_additional_rest" "30" } } }