WeaponData { // General // General "printname" "CHOOSER_DEBUG" "shortprintname" "CHOOSER_DEBUG" "description" "CHOOSER_DEBUG" "longdesc" "CHOOSER_DEBUG" "menu_icon" "rui/hud/earn_meter/burncard_icon" "hud_icon" "rui/hud/earn_meter/burncard_icon" "readymessage" "CHOOSER_DEBUG" "readyhint" "CHOOSER_DEBUG" "weaponClass" "human" "fire_mode" "offhand" "offhand_default_inventory_slot" "1" //"offhand_interupts_weapon_anims" "1" "instant_swap_to" "1" "OnWeaponPrimaryAttackAnimEvent" "OnWeaponPrimaryAttackAnimEvent_chooser" "OnWeaponActivate" "OnWeaponActivate_chooser" "OnWeaponOwnerChanged" "OnWeaponOwnerChanged_chooser" // Models "viewmodel" "models/weapons/burn_card/ptpov_burn_card.mdl" //"viewmodel" "models/weapons/empty_handed/ptpov_phaseshift_device.mdl" "playermodel" "models/weapons/empty_handed/w_empty_handed_human.mdl" "leveled_pickup" "1" "dev_menu_type" "offhand" // fire_mode isn't readable from script "offhand_keep_primary_in_hand" "1" "zoom_effects" "0" "ammo_suck_behavior" "offhand_weapons" // Damage "damage_type" "none" "explosion_damage_heavy_armor" "0" "damage_near_distance" "0" "damage_far_distance" "0" "damage_near_value" "0" "damage_far_value" "0" // Rumble "rumble" "-1" // Behavior "fire_rate" "1000.0" "fire_anim_rate" "0.65" "holster_time" "0.15" "deploy_time" "0.25" "lower_time" "0.25" "raise_time" "0.5" "allow_empty_fire" "0" "reload_enabled" "0" "empty_reload_only" "0" "allow_empty_click" "0" "trigger_snipercam" "0" "breaks_cloak" "0" "primary_fire_does_not_block_sprint" "1" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" "cooldown_type" "ammo_alert" "ammo_no_remove_from_clip" "1" "ammo_clip_size" "1" "ammo_default_total" "1" "ammo_display" "bar" "ammo_min_to_fire" "1" "ammo_per_shot" "1" "ammo_stockpile_max" "1" "fire_duration" "0.9" "regen_ammo_refill_rate" "0" Mods { } RUI_CrosshairData { DefaultArgs { crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } } }