WeaponData { // General "printname" "#WPN_HOLOPILOT" "shortprintname" "#WPN_HOLOPILOT" "description" "#WPN_HOLOPILOT_DESC" "longdesc" "#WPN_HOLOPILOT_LONGDESC" "menu_icon" "rui/pilot_loadout/tactical/pilot_tactical_holo_pilot" "hud_icon" "rui/pilot_loadout/tactical/pilot_tactical_holo_pilot" "weaponClass" "human" "fire_mode" "offhand_instant" "offhand_default_inventory_slot" "1" //"offhand_interupts_weapon_anims" "1" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_holopilot" // Models //"viewmodel" "models/weapons/clacker_detonator/ptpov_clacker_detonator.mdl" "playermodel" "models/weapons/empty_handed/w_empty_handed_human.mdl" //"projectilemodel" "models/dev/empty_model.mdl" "leveled_pickup" "1" "dev_menu_type" "offhand" // fire_mode isn't readable from script "ammo_suck_behavior" "offhand_weapons" "sound_weapon_ready" "HUD_kit_meter_replenished_1P" MP_BASE { "ammo_clip_size" "200" "ammo_default_total" "200" "ammo_display" "bar" "ammo_min_to_fire" "100" "ammo_per_shot" "100" "ammo_stockpile_max" "200" "fire_rate" "2" "regen_ammo_refill_rate" "8" "enable_highlight_networking_on_creation" "" } SP_BASE { "ammo_clip_size" "200" "ammo_default_total" "200" "ammo_display" "bar" "ammo_min_to_fire" "50" "ammo_per_shot" "50" "ammo_stockpile_max" "200" "fire_rate" "1000" "regen_ammo_refill_rate" "5" "enable_highlight_networking_on_creation" "1" } // Regen Ammo "regen_ammo_refill_start_delay" "0.0" // Damage "damage_type" "none" "explosion_damage_heavy_armor" "0" "damage_near_distance" "0" "damage_far_distance" "0" "damage_near_value" "0" "damage_far_value" "0" // Sounds "sound_dryfire" "coop_sentrygun_deploymentdeniedbeep" "battle_chatter_event" "bc_pHolo" "fire_sound_1_player_1p" "holopilot_deploy_1p" "fire_sound_1_player_3p" "holopilot_deploy_3p" // Rumble "rumble" "-1" // Behavior "cooldown_type" "ammo_instant" "holster_time" "0.15" "deploy_time" "0.25" "lower_time" "0.25" "raise_time" "0.2" "allow_empty_fire" "0" "reload_enabled" "0" "empty_reload_only" "0" "allow_empty_click" "0" "trigger_snipercam" "0" "allow_headshots" "0" "breaks_cloak" "0" "primary_fire_does_not_block_sprint" "1" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" // Crosshair Mods { pas_power_cell { "regen_ammo_refill_rate" "*1.35" } dev_mod_low_recharge { "regen_ammo_refill_rate" "*10" } amped_tacticals { "ammo_clip_size" "300" "ammo_default_total" "300" "ammo_stockpile_max" "300" "regen_ammo_refill_rate" "12" } } "ordnance_crosshair_always_on_start_index" "0" RUI_CrosshairData { DefaultArgs { crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_2 { "ui" "ui/crosshair_tactical" Args { ammoFrac "progress_weapon_clip_ammo_frac" dryfireTime "weapon_latest_dryfire_time" } } } }