WeaponData { // General "printname" "#WPN_STIM" "shortprintname" "#WPN_STIM" "description" "#WPN_STIM_DESC" "longdesc" "#WPN_STIM_LONGDESC" "menu_icon" "rui/pilot_loadout/tactical/pilot_tactical_stim" "hud_icon" "rui/pilot_loadout/tactical/pilot_tactical_stim" "weaponClass" "human" "fire_mode" "offhand_instant" "offhand_default_inventory_slot" "1" //"offhand_interupts_weapon_anims" "1" "fast_swap_to" "1" "OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_ability_heal" "leveled_pickup" "1" "dev_menu_type" "offhand" // fire_mode isn't readable from script // Models //"viewmodel" "models/weapons/clacker_detonator/ptpov_clacker_detonator.mdl" //"playermodel" "models/weapons/clacker_detonator/w_detonator_satchel.mdl" "playermodel" "models/weapons/empty_handed/w_empty_handed_human.mdl" //"projectilemodel" "models/dev/empty_model.mdl" // Sound "fire_sound_1_player_1p" "pilot_stimpack_activate_1P" "fire_sound_1_player_3p" "pilot_stimpack_activate_3P" "sound_dryfire" "coop_sentrygun_deploymentdeniedbeep" "battle_chatter_event" "bc_pStim" "sound_weapon_ready" "HUD_kit_meter_replenished_1P" MP_BASE { "ammo_clip_size" "200" "ammo_default_total" "200" "ammo_display" "bar" "ammo_drains_to_empty_on_fire" "1" "ammo_min_to_fire" "200" "ammo_no_remove_from_clip" "1" "ammo_per_shot" "200" "ammo_stockpile_max" "200" "fire_duration" "3.0" "regen_ammo_refill_rate" "8" "enable_highlight_networking_on_creation" "" } SP_BASE { "ammo_clip_size" "200" "ammo_default_total" "200" "ammo_display" "bar" "ammo_drains_to_empty_on_fire" "1" "ammo_min_to_fire" "200" "ammo_no_remove_from_clip" "1" "ammo_per_shot" "200" "ammo_stockpile_max" "200" "fire_duration" "2.0" "regen_ammo_refill_rate" "8" "enable_highlight_networking_on_creation" "1" } // Regen Ammo "regen_ammo_refill_start_delay" "0.0" "fire_rate" "1000.0" // Damage "damage_type" "none" "explosion_damage_heavy_armor" "0" "damage_near_distance" "0" "damage_far_distance" "0" "damage_near_value" "0" "damage_far_value" "0" // Rumble "rumble" "-1" // Behavior "fire_anim_rate" "3.0" "holster_time" "0.15" "deploy_time" "0.25" "lower_time" "0.25" "raise_time" "0.2" "allow_empty_fire" "0" "reload_enabled" "0" "empty_reload_only" "0" "allow_empty_click" "0" "primary_fire_does_not_block_sprint" "1" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" "trigger_snipercam" "0" "allow_headshots" "0" "cooldown_type" "ammo" // Crosshair Mods { bc_super_stim { "fire_rate" "*2.0" "fire_duration" "*2.0" "is_burn_mod" "1" } bc_fast_cooldown_stim1 { "fire_rate" "*1.5" "is_burn_mod" "1" } bc_fast_cooldown_stim2 { "fire_rate" "*3.0" "is_burn_mod" "1" } bc_long_stim1 { "fire_duration" "*1.5" "is_burn_mod" "1" } bc_long_stim2 { "fire_duration" "*2.0" "is_burn_mod" "1" } pas_power_cell { "regen_ammo_refill_rate" "*1.35" } dev_mod_low_recharge { "regen_ammo_refill_rate" "600" } spree_lvl1_heal { } spree_lvl2_heal { } spree_lvl3_heal { "fire_rate" "*2.25" } burn_card_weapon_mod { } amped_tacticals { "ammo_min_to_fire" "100" "ammo_per_shot" "100" "ammo_drains_to_empty_on_fire" "0" "ammo_no_remove_from_clip" "0" "regen_ammo_refill_start_delay" "0.0" } } "ordnance_crosshair_always_on_start_index" "0" RUI_CrosshairData { DefaultArgs { crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } Crosshair_2 { "ui" "ui/crosshair_tactical" Args { ammoFrac "progress_weapon_clip_ammo_frac" dryfireTime "weapon_latest_dryfire_time" } } } }