WeaponData { // General // General "printname" "BURNCARD_DEBUG" "shortprintname" "BURNCARD_DEBUG" "description" "BURNCARD_DEBUG" "longdesc" "BURNCARD_DEBUG" "menu_icon" "rui/hud/earn_meter/burncard_icon" "hud_icon" "rui/hud/earn_meter/burncard_icon" "readymessage" "BUG IT" "readyhint" "BUG IT" "weaponClass" "human" "fire_mode" "offhand" "offhand_default_inventory_slot" "4" //"offhand_interupts_weapon_anims" "1" "instant_swap_to" "1" //"OnWeaponPrimaryAttack" "OnWeaponPrimaryAttack_burncardweapon" "OnWeaponAttemptOffhandSwitch" "OnWeaponAttemptOffhandSwitch_burncardweapon" "OnWeaponPrimaryAttackAnimEvent" "OnWeaponPrimaryAttackAnimEvent_burncardweapon" "OnWeaponActivate" "OnWeaponActivate_burncardweapon" "OnWeaponDeactivate" "OnWeaponDeactivate_burncardweapon" // Models "viewmodel" "models/weapons/burn_card/ptpov_burn_card.mdl" //"viewmodel" "models/weapons/empty_handed/ptpov_phaseshift_device.mdl" "playermodel" "models/weapons/empty_handed/w_empty_handed_human.mdl" "leveled_pickup" "1" "dev_menu_type" "offhand" // fire_mode isn't readable from script "offhand_keep_primary_in_hand" "1" // Sounds "zoom_effects" "0" // Ammo // Regen Ammo "regen_ammo_refill_start_delay" "0.0" "ammo_suck_behavior" "offhand_weapons" // Damage "damage_type" "none" "explosion_damage_heavy_armor" "0" "damage_near_distance" "0" "damage_far_distance" "0" "damage_near_value" "0" "damage_far_value" "0" // Rumble "rumble" "-1" // Behavior "fire_rate" "1000.0" "fire_anim_rate" "0.65" "holster_time" "0.15" "deploy_time" "0.25" "lower_time" "0.25" "raise_time" "0.5" "allow_empty_fire" "0" "reload_enabled" "0" "empty_reload_only" "0" "allow_empty_click" "0" "trigger_snipercam" "0" "allow_headshots" "0" "breaks_cloak" "0" "primary_fire_does_not_block_sprint" "1" "aimassist_disable_hipfire" "1" "aimassist_disable_ads" "1" "cooldown_type" "ammo_instant" MP_BASE { "ammo_clip_size" "1" "ammo_default_total" "1" "ammo_display" "bar" "ammo_min_to_fire" "1" "ammo_per_shot" "1" "ammo_stockpile_max" "1" "fire_duration" "0.9" "regen_ammo_refill_rate" "0" "enable_highlight_networking_on_creation" "" } SP_BASE { "ammo_clip_size" "200" "ammo_default_total" "200" "ammo_display" "bar" "ammo_min_to_fire" "200" "ammo_per_shot" "200" "ammo_stockpile_max" "200" "fire_duration" "3" "regen_ammo_refill_rate" "10" "enable_highlight_networking_on_creation" "1" } // Crosshair Mods { burn_card_weapon_mod { } burnmeter_amped_weapons { "hud_icon" "rui/menu/boosts/boost_icon_amped" "readymessage" "#HUD_BURNMETER_READY_AMPED_WEAPONS" "readyhint" "#HUD_BURNMETER_READY_AMPED_WEAPONS_HINT" } burnmeter_doublexp { "hud_icon" "ui/temp" "readymessage" "AMOP WEEPONS" "readyhint" "PRES IT!" } burnmeter_random_foil { "hud_icon" "ui/temp" "readymessage" "AMOP WEEPONS" "readyhint" "PRES IT!" } burnmeter_phase_rewind { "hud_icon" "rui/menu/boosts/boost_icon_phase_rewind" "readymessage" "#HUD_BURNMETER_READY_PHASE_REWIND" "readyhint" "#HUD_BURNMETER_READY_PHASE_REWIND_HINT" } burnmeter_ap_turret_weapon { "hud_icon" "ui/temp" "readymessage" "#HUD_BURNMETER_READY_AP_TURRET" "readyhint" "#HUD_BURNMETER_READY_AP_TURRET_HINT" } burnmeter_at_turret_weapon { "hud_icon" "ui/temp" "readymessage" "#HUD_BURNMETER_READY_AT_TURRET" "readyhint" "#HUD_BURNMETER_READY_AT_TURRET_HINT" } burnmeter_maphack { "hud_icon" "rui/menu/boosts/boost_icon_map_hack" "readymessage" "#HUD_BURNMETER_READY_MAP_HACK" "readyhint" "#HUD_BURNMETER_READY_MAP_HACK_HINT" } burnmeter_emergency_battery { "hud_icon" "rui/menu/boosts/boost_icon_battery" "readymessage" "#HUD_BURNMETER_READY_EMERGENCY_BATTERY" "readyhint" "#HUD_BURNMETER_READY_EMERGENCY_BATTERY_HINT" } burnmeter_smart_pistol { "hud_icon" "rui/menu/boosts/boost_icon_smart_pistol" "readymessage" "#HUD_BURNMETER_READY_SMART_PISTOL" "readyhint" "#HUD_BURNMETER_READY_SMART_PISTOL_HINT" } burnmeter_radar_jammer { "hud_icon" "rui/menu/boosts/boost_icon_radar_jam" "readymessage" "#HUD_BURNMETER_READY_RADAR_JAMMER" "readyhint" "#HUD_BURNMETER_READY_RADAR_JAMMER_HINT" } burnmeter_nuke_titan { "hud_icon" "rui/menu/boosts/boost_icon_nuke" "readymessage" "#HUD_BURNMETER_READY_NUKE_TITAN" "readyhint" "#HUD_BURNMETER_READY_NUKE_TITAN_DESC" } burnmeter_harvester_shield { "hud_icon" "rui/menu/boosts/boost_icon_harvester_shield" "readymessage" "#BURNMETER_HARVESTER_SHIELD" "readyhint" "#BURNMETER_HARVESTER_SHIELD_HINT" } burnmeter_rodeo_grenade { "hud_icon" "rui/menu/boosts/boost_icon_core_overload" "readymessage" "#HUD_BURNMETER_READY_SUPER_RODEO" "readyhint" "#HUD_BURNMETER_READY_SUPER_RODEO_DESC" } } RUI_CrosshairData { DefaultArgs { crosshairMovementX crosshair_movement_x crosshairMovementY crosshair_movement_y } } }