#base "pilot_mp.set"
"pilot_heavy"
{
	"global"
	{
		sound_standToCrouch			"Pilot_CrouchDown_1P"
		sound_crouchToStand			"Pilot_CrouchStand_1P"
		sound_wallHangSlip			"Pilot_CrouchDown_1P"

		footstep_type          		"human"

		bodymodel			"models/humans/pilots/pilot_medium_geist_m.mdl"
		armsmodel			"models/weapons/arms/pov_pilot_medium_geist_m.mdl"
		cockpitmodel		"models/weapons/arms/human_pov_cockpit.mdl"

		quadMoveAnims				0
	  health 150
	}
}
