WeaponData
{
	// Balance multiplayer npc usage
	MP_BASE
	{
		"npc_damage_near_value"   						"15" // vanilla value
		"npc_damage_far_value"							"10" // vanilla value

		"npc_min_burst"   								"3" // vanilla uses 5, spitfire uses 3
		"npc_max_burst"   								"6" // vanilla uses 8, spitfire uses 6
		"npc_rest_time_between_bursts_min"				"1.0" // vanilla uses 3.0, spitfire uses 1.0
		"npc_rest_time_between_bursts_max"				"1.5" // vanilla uses 4.0, spitfire uses 1.5
	}
}
