npc_gunship
{
	// Removing team specified title
	titleIMC				#NPC_GUNSHIP
	titleMIL				#NPC_GUNSHIP

	// remove weapon usage --  we're now adding turrets for them
	// firing behavior also removed in behavior_gunship.txt
	DefaultWeapon			""
	WeaponCapacity			"Locked"

	// copied from npc_drone
	FOV_Vert_Offset			0
    FOV_Near_Dist			500		// use near values up to this distance
	FOV_Far_Dist			1700	// use far values after this distance, interpolate horizontal in between, use far for vertical

	FOV_Idle_Near_Horz		360
	FOV_Idle_Near_Vert		360
	FOV_Idle_Far_Horz		400
	FOV_Idle_Far_Vert		400

	FOV_Alert_Near_Horz		150
	FOV_Alert_Near_Vert		180
	FOV_Alert_Far_Horz		110
	FOV_Alert_Far_Vert		110

	FOV_Combat_Near_Horz	160
	FOV_Combat_Near_Vert	180
	FOV_Combat_Far_Horz		130
	FOV_Combat_Far_Vert		60
	//
}
