Selector Common

	SelectSchedule_MissileDodge
	SelectSchedule_LayeredBehavior
Selector_End


Selector Idle

	SelectSchedule_PatrolRun
Selector_End


Selector Alert

	SelectSchedule_PatrolRun
Selector_End


Selector Combat
	SelectSchedule_MissileDodge // new adding

	SelectSchedule_EnemyTooClose
	SelectSchedule_StrafeDodge
	SelectSchedule_AttackRun
	SelectSchedule_CircleStrafe
	SelectSchedule_StationaryLowAmmo
	//SelectSchedule_RangeAttack // remove their ability to attack, instead, we attach turrets to them for attacking
	SelectSchedule_CantSeeEnemy
	//SelectSchedule_MoveToWeaponRange
	SelectSchedule_ChaseEnemy
Selector_End