WeaponData
{
	// rebalance MP damage
	MP_BASE
	{
		"npc_damage_near_value"   						"35" // MP uses 30, SP uses 35
		"npc_damage_far_value"							"35" // MP uses 35, SP uses 35
		"npc_damage_near_value_titanarmor"				"545" // MP uses 1150, SP uses 400
		"npc_damage_far_value_titanarmor" 				"545" // MP uses 1150, SP uses 400
	}
}
