WeaponData
{
	Mods
	{
		extended_ammo
		{
		}
		pro_screen
		{
		}
		pas_fast_reload
		{
		}
		fast_lock
		{
		}
		burn_mod_rocket_launcher
		{
		}
		pas_fast_ads
		{
		}
		pas_fast_swap
		{
		}
		tactical_cdr_on_kill
		{
		}
		pas_run_and_gun
		{
		}
		sp_s2s_settings
		{
		}
		fd_mortar_mode
		{
		}
		at_unlimited_ammo
        {
        }

		// npc specific
		// balanced archer for mp, can't directly change weapon info cuz FD and ATT archer_grunts's gonna use that
		multiplayer_npc_launcher
		{
			// Damage - When Used by NPCs
			"npc_damage_near_value_titanarmor"				"++315" // 1115, was 1130, first version is 1330, second version uses 1060. SP uses 1250, charge rifle uses 1150
			"npc_damage_far_value_titanarmor" 				"++315" // 1115, was 1130, first version is 1330, second version uses 1060. SP uses 1250, charge rifle uses 1150
		
			// this can't be added by mods...
			// also it takes no effect for npcs, just showing a "LOCKED" prompt for player
			//"smart_ammo_npc_use"							"1"		// npc that use this weapon won't use smart ammo lock on functionality

			"npc_explosion_damage"							"*0.40" // 40 damage, no longer one-shot pilot player within explosion range
		}
	}
}
