WeaponData
{
	// Balance multiplayer npc usage
	MP_BASE
	{
		"npc_damage_near_value"   						"16" // vanilla mp uses 24, sp uses 17, npc l-star uses 15
		"npc_damage_far_value"							"10" // vanilla mp uses 15, sp uses 10, npc l-star uses 10
	}
}
