// WIP: we want to make it a engineer class grunt( deploy turrets in combat )

#base "npc_soldier.txt"
npc_soldier_training_sentry
{
	//title 					#NPC_SOLDIER_TRAINING_SENTRY
	title 					"Turret Engineer"

	// taken from npc_soldier_pve_specialist
    IsGenericGrunt                  0
    //Health							120
    //PainOnRepeatDamageThreshold		90

	// taken from npc_soldier_shield_captain
	DefaultModelName				"models/humans/grunts/imc_grunt_shield_captain.mdl"
	
	Health					350 [$mp]
	Health					150 [$sp]

	PainOnRepeatDamageThreshold		260  [$mp]
	PainOnRepeatDamageThreshold		110  [$sp]

    // taken from npc_soldier_shield_captain
    headshotFX 					"P_headshot_pilot"

	FOV_Vert_Offset			10
    FOV_Near_Dist			150		// distance at which we transition between near and far FOV values
	FOV_Far_Dist			2000	// use far values after this distance, interpolate horizontal in between, use far for vertical

	FOV_Idle_Near_Horz		180
	FOV_Idle_Near_Vert		180
	FOV_Idle_Far_Horz		180
	FOV_Idle_Far_Vert		80

	FOV_Alert_Near_Horz		180
	FOV_Alert_Near_Vert		180
	FOV_Alert_Far_Horz		180
	FOV_Alert_Far_Vert		80

	FOV_Combat_Near_Horz	180
	FOV_Combat_Near_Vert	180
	FOV_Combat_Far_Horz		180
	FOV_Combat_Far_Vert		80
}
