WeaponData
{
	Mods
	{
		iron_sights
		{
		}
		scope_4x
		{
		}
		threat_scope
		{
		}
		pro_screen
		{
		}
		pas_fast_reload
		{
		}
		pas_fast_ads
		{
		}
		pas_fast_swap
		{
		}
		extended_ammo
		{
		}
		stabilizer
		{
		}
        slammer
        {
        }
		burn_mod_dmr
		{
		}
		tactical_cdr_on_kill
		{
		}

		// npc usage when enabled npc headshots
		// better not directly modifying "damage_headshot_scale" to prevent impacting player usage
		npc_lower_damage
		{
			//"damage_headshot_scale"		"--0.5" // 1.5, breaks the damage when picking up by players...
			"npc_damage_near_value"   		"--12" // 28
			"npc_damage_far_value"			"--12" // 28
		}
	}
}
