WeaponData
{
	// Damage - When Used by Players
	// only happens when refired by vortex
	"damage_near_distance"							"1200"
	"damage_far_distance" 							"15000"
	"explosion_damage_heavy_armor"					"80" // 500 in vanilla
	"damage_near_value"   							"20" // 150 in vanilla
	"damage_far_value"								"20" // 150 in vanilla
	"explosion_damage"								"20" // 150 in vanilla
	"damage_near_value_titanarmor"					"200" // 1500 in vanilla
	"damage_far_value_titanarmor" 					"200" // 1500 in vanilla
}
