Selector Common

	SelectSchedule_RodeoAttack
	SelectSchedule_FallToGround
	SelectSchedule_MissileDodge
	SelectSchedule_Flinch
	SelectSchedule_LayeredBehavior
Selector_End


Selector Idle

	SelectSchedule_Idle
Selector_End


Selector Alert

	SelectSchedule_Alert
Selector_End


Selector Combat

	SelectSchedule_LongJump
	SelectSchedule_StrafeDodge
//	SelectSchedule_DisengageAfterMeleeAttack
	SelectSchedule_ForwardDodge
	SelectSchedule_SyncedMeleeAttack
	SelectSchedule_MeleeAttack
	SelectSchedule_StationaryLowAmmo
	//SelectSchedule_Taunt
	SelectSchedule_MoveToWeaponRange
	SelectSchedule_ChaseEnemy
	SelectSchedule_RangeAttack2
	SelectSchedule_RangeAttack
	SelectSchedule_EnemyTooClose
	SelectSchedule_WeaponBlocked
	SelectSchedule_CantSeeEnemy
	SelectSchedule_CircleStrafe
	SelectSchedule_CombatFace
Selector_End


Selector CombatEvasive

	SelectSchedule_LongJump
	SelectSchedule_StrafeDodge
	SelectSchedule_DisengageAfterMeleeAttack
	SelectSchedule_BackwardDodge
	SelectSchedule_SyncedMeleeAttack
	SelectSchedule_MeleeAttack
	SelectSchedule_StationaryLowAmmo
	//SelectSchedule_RangeAttack2
	//SelectSchedule_RangeAttack
	//SelectSchedule_Taunt
	SelectSchedule_ChaseEnemy
	SelectSchedule_EnemyTooClose
	SelectSchedule_WeaponBlocked
	SelectSchedule_CantSeeEnemy
	SelectSchedule_MoveToWeaponRange
	SelectSchedule_CircleStrafe
	SelectSchedule_CombatFace
Selector_End