WeaponData
{
    Mods
    {
        ricochet
		{
			"bolt_bounce_frac"								"0.7"
			"projectile_damage_reduction_per_bounce"		"0.0"
			"projectile_damages_owner"						"0"
			"projectile_ricochet_max_count"					"20"
		}
    }
}
